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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_VECTOR2_H
#define WINTERMUTE_VECTOR2_H
namespace Wintermute {
class Vector2 {
public:
Vector2();
Vector2(float x, float y);
~Vector2();
float length() const;
inline Vector2 &operator= (const Vector2 &other) {
x = other.x;
y = other.y;
return *this;
}
inline Vector2 operator+ (const Vector2 &other) const {
return Vector2(x + other.x, y + other.y);
}
inline Vector2 operator- (const Vector2 &other) const {
return Vector2(x - other.x, y - other.y);
}
inline Vector2 operator* (const float scalar) const {
return Vector2(x * scalar, y * scalar);
}
inline Vector2 &operator+= (const Vector2 &other) {
x += other.x;
y += other.y;
return *this;
}
float x;
float y;
};
} // End of namespace Wintermute
#endif
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