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|
MODULE := engines/wintermute
MODULE_OBJS := \
scriptables/ScScript.o \
scriptables/ScStack.o \
scriptables/ScValue.o \
scriptables/SXArray.o \
scriptables/SXDate.o \
scriptables/SXMath.o \
scriptables/SXMemBuffer.o \
AdActor.o \
AdActorDir.o \
AdInventory.o \
AdInventoryBox.o \
AdItem.o \
AdLayer.o \
AdNodeState.o \
AdObject.o \
AdPath.o \
AdPathPoint.o \
AdRegion.o \
AdResponse.o \
AdResponseBox.o \
AdRotLevel.o \
AdScaleLevel.o \
AdScene.o \
AdSceneNode.o \
AdSceneState.o \
AdSentence.o \
AdSpriteSet.o \
AdTalkDef.o \
AdTalkHolder.o \
AdTalkNode.o \
AdWaypointGroup.o \
BActiveRect.o \
BDebugger.o \
BDynBuffer.o \
BBase.o \
BFader.o \
BFile.o \
BFileEntry.o \
BFrame.o \
BImage.o \
BNamedObject.o \
BPackage.o \
BParser.o \
BPersistMgr.o \
BPoint.o \
BQuickMsg.o \
BRegion.o \
BResources.o \
BResourceFile.o \
BSaveThumbFile.o \
BScriptable.o \
BSound.o \
BSoundBuffer.o \
BSoundMgr.o \
BSprite.o \
BSubFrame.o \
BSurfaceStorage.o \
BTransitionMgr.o \
BViewport.o \
ConvertUTF.o \
detection.o \
PathUtil.o \
StringUtil.o \
SysClass.o \
SysInstance.o \
UIButton.o \
UIEntity.o \
UIObject.o \
UITiledImage.o \
utils.o \
wintermute.o
MODULE_DIRS += \
engines/wintermute
# This module can be built as a plugin
ifeq ($(ENABLE_WINTERMUTE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
|