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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_SCENGINE_H
#define WINTERMUTE_SCENGINE_H
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/BBase.h"
#include "engines/wintermute/wme_debugger.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/PlatformSDL.h"
namespace WinterMute {
typedef byte *(*DLL_COMPILE_BUFFER)(byte *Buffer, char *Source, uint32 BufferSize, uint32 *CompiledSize);
typedef byte *(*DLL_COMPILE_FILE)(char *Filename, uint32 *CompiledSize);
typedef void (*DLL_RELEASE_BUFFER)(unsigned char *Buffer);
typedef void (*DLL_SET_CALLBACKS)(CALLBACKS *callbacks, void *Data);
typedef int (*DLL_DEFINE_FUNCTION)(char *Name);
typedef int (*DLL_DEFINE_VARIABLE)(char *Name);
typedef void (*COMPILE_ERROR_CALLBACK)(int Line, char *Text , void *Data);
typedef void (*PARSE_ELEMENT_CALLBACK)(int Line, int Type, void *ElementData, void *Data);
#define MAX_CACHED_SCRIPTS 20
class CScScript;
class CScValue;
class CBObject;
class CBScriptHolder;
class CScEngine : public CBBase {
public:
class CScCachedScript {
public:
CScCachedScript(const char *Filename, byte *Buffer, uint32 Size) {
_timestamp = CBPlatform::GetTime();
_buffer = new byte[Size];
if (_buffer) memcpy(_buffer, Buffer, Size);
_size = Size;
_filename = Filename;
};
~CScCachedScript() {
if (_buffer) delete [] _buffer;
};
uint32 _timestamp;
byte *_buffer;
uint32 _size;
Common::String _filename;
};
class CScBreakpoint {
public:
CScBreakpoint(const char *Filename) {
_filename = Filename;
}
~CScBreakpoint() {
_lines.RemoveAll();
}
Common::String _filename;
CBArray<int, int> _lines;
};
public:
HRESULT DbgSendScripts(IWmeDebugClient *Client);
CBArray<CScBreakpoint *, CScBreakpoint *> _breakpoints;
HRESULT AddBreakpoint(const char *ScriptFilename, int Line);
HRESULT RemoveBreakpoint(const char *ScriptFilename, int Line);
HRESULT RefreshScriptBreakpoints();
HRESULT RefreshScriptBreakpoints(CScScript *Script);
HRESULT SaveBreakpoints();
HRESULT LoadBreakpoints();
HRESULT ClearGlobals(bool IncludingNatives = false);
HRESULT TickUnbreakable();
HRESULT RemoveFinishedScripts();
bool IsValidScript(CScScript *Script);
void SetCompileErrorCallback(COMPILE_ERROR_CALLBACK Callback, void *Data);
void SetParseElementCallback(PARSE_ELEMENT_CALLBACK Callback, void *Data);
COMPILE_ERROR_CALLBACK _compileErrorCallback;
void *_compileErrorCallbackData;
PARSE_ELEMENT_CALLBACK _parseElementCallback;
void *_parseElementCallbackData;
HRESULT SetFileToCompile(const char *Filename);
char *_fileToCompile;
CScScript *_currentScript;
HRESULT ResumeAll();
HRESULT PauseAll();
void EditorCleanup();
HRESULT ResetObject(CBObject *Object);
HRESULT ResetScript(CScScript *Script);
HRESULT EmptyScriptCache();
byte *GetCompiledScript(const char *Filename, uint32 *OutSize, bool IgnoreCache = false);
DECLARE_PERSISTENT(CScEngine, CBBase)
HRESULT Cleanup();
int GetNumScripts(int *Running = NULL, int *Waiting = NULL, int *Persistent = NULL);
HRESULT Tick();
CScValue *_globals;
CScScript *RunScript(const char *Filename, CBScriptHolder *Owner = NULL);
bool _compilerAvailable;
HINSTANCE _compilerDLL;
CScEngine(CBGame *inGame);
virtual ~CScEngine();
static void WINAPI AddError(void *Data, int Line, char *Text);
static byte *WINAPI LoadFile(void *Data, char *Filename, uint32 *Size);
static void WINAPI CloseFile(void *Data, byte *Buffer);
static void WINAPI ParseElement(void *Data, int Line, int Type, void *ElementData);
DLL_COMPILE_BUFFER ExtCompileBuffer;
DLL_COMPILE_FILE ExtCompileFile;
DLL_RELEASE_BUFFER ExtReleaseBuffer;
DLL_SET_CALLBACKS ExtSetCallbacks;
DLL_DEFINE_FUNCTION ExtDefineFunction;
DLL_DEFINE_VARIABLE ExtDefineVariable;
CBArray<CScScript *, CScScript *> _scripts;
void EnableProfiling();
void DisableProfiling();
bool IsProfiling() {
return _isProfiling;
}
void AddScriptTime(const char *Filename, uint32 Time);
void DumpStats();
private:
CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS];
bool _isProfiling;
uint32 _profilingStartTime;
typedef Common::HashMap<Common::String, uint32> ScriptTimes;
ScriptTimes _scriptTimes;
};
} // end of namespace WinterMute
#endif
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