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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_SYSINSTANCE_H
#define WINTERMUTE_SYSINSTANCE_H
namespace Wintermute {
class SystemClass;
class SystemInstance {
public:
SystemInstance(void *instance, int id, SystemClass *sysClass);
virtual ~SystemInstance();
int getID() const {
return _id;
}
int getSavedID() const {
return _savedID;
}
void *getInstance() const {
return _instance;
}
SystemClass *getClass() const {
return _class;
}
void setSavedID(int id) {
_savedID = id;
}
private:
bool _used;
int _id;
int _savedID;
void *_instance;
SystemClass *_class;
};
} // End of namespace Wintermute
#endif
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