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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_UIOBJECT_H
#define WINTERMUTE_UIOBJECT_H
#include "engines/wintermute/base/base_object.h"
#include "engines/wintermute/dctypes.h" // Added by ClassView
namespace Wintermute {
class UITiledImage;
class BaseFont;
class UIObject : public BaseObject {
public:
bool getTotalOffset(int *offsetX, int *offsetY);
bool _canFocus;
bool focus();
virtual bool handleMouse(TMouseEvent event, TMouseButton button);
bool isFocused();
bool _parentNotify;
DECLARE_PERSISTENT(UIObject, BaseObject)
UIObject *_parent;
virtual bool display() { return display(0, 0); }
virtual bool display(int offsetX) { return display(offsetX, 0); }
virtual bool display(int offsetX, int offsetY);
virtual void correctSize();
bool _sharedFonts;
bool _sharedImages;
void setText(const char *text);
char *_text;
BaseFont *_font;
bool _visible;
UITiledImage *_back;
bool _disable;
UIObject(BaseGame *inGame = nullptr);
virtual ~UIObject();
int _width;
int _height;
TUIObjectType _type;
BaseSprite *_image;
void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam);
BaseScriptHolder *_listenerParamObject;
uint32 _listenerParamDWORD;
BaseScriptHolder *_listenerObject;
UIObject *_focusedWidget;
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name);
virtual bool scSetProperty(const char *name, ScValue *value);
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
};
} // end of namespace Wintermute
#endif
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