aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/ui/ui_object.h
blob: c77acfef416cf128a1c1db2dfe4c1b2e3ba1cac8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#ifndef WINTERMUTE_UIOBJECT_H
#define WINTERMUTE_UIOBJECT_H


#include "engines/wintermute/base/base_object.h"
#include "engines/wintermute/dctypes.h"    // Added by ClassView

namespace Wintermute {

class UITiledImage;
class BaseFont;
class UIObject : public BaseObject {
public:

	bool getTotalOffset(int *offsetX, int *offsetY);
	bool _canFocus;
	bool focus();
	virtual bool handleMouse(TMouseEvent event, TMouseButton button);
	bool isFocused();
	bool _parentNotify;
	DECLARE_PERSISTENT(UIObject, BaseObject)
	UIObject *_parent;
	virtual bool display() { return display(0, 0); }
	virtual bool display(int offsetX) { return display(offsetX, 0); }
	virtual bool display(int offsetX, int offsetY);
	virtual void correctSize();
	bool _sharedFonts;
	bool _sharedImages;
	void setText(const char *text);
	char *_text;
	BaseFont *_font;
	bool _visible;
	UITiledImage *_back;
	bool _disable;
	UIObject(BaseGame *inGame = nullptr);
	virtual ~UIObject();
	int _width;
	int _height;
	TUIObjectType _type;
	BaseSprite *_image;
	void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam);
	BaseScriptHolder *_listenerParamObject;
	uint32 _listenerParamDWORD;
	BaseScriptHolder *_listenerObject;
	UIObject *_focusedWidget;
	virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);

	// scripting interface
	virtual ScValue *scGetProperty(const Common::String &name);
	virtual bool scSetProperty(const char *name, ScValue *value);
	virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
	virtual const char *scToString();
};

} // end of namespace Wintermute

#endif