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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_UTILS_H
#define WINTERMUTE_UTILS_H
#include "wintypes.h"
namespace WinterMute {
class CBGame;
class CBUtils {
public:
static void Clip(int *DestX, int *DestY, RECT *SrcRect, RECT *DestRect);
static void Swap(int *a, int *b);
static bool StrBeginsI(const char *String, const char *Fragment);
static float NormalizeAngle(float Angle);
static void CreatePath(const char *Path, bool PathOnly = false);
static void DebugMessage(HWND hWnd, const char *Text);
static char *SetString(char **String, const char *Value);
static int StrNumEntries(const char *Str, const char Delim = ',');
static char *StrEntry(int Entry, const char *Str, const char Delim = ',');
static int RandomInt(int From, int To);
static float RandomFloat(float From, float To);
static float RandomAngle(float From, float To);
static bool MatchesPattern(const char *pattern, const char *string);
static char *GetPath(const char *Filename);
static char *GetFilename(const char *Filename);
static void RGBtoHSL(uint32 RGBColor, byte *OutH, byte *OutS, byte *OutL);
static uint32 HSLtoRGB(byte H, byte S, byte L);
private:
static float Hue2RGB(float v1, float v2, float vH);
};
} // end of namespace WinterMute
#endif
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