1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_UTILS_H
#define WINTERMUTE_UTILS_H
#include "engines/wintermute/wintypes.h"
namespace WinterMute {
class CBGame;
class CBUtils {
public:
static void clip(int *DestX, int *DestY, Common::Rect *SrcRect, Common::Rect *DestRect);
static void swap(int *a, int *b);
static bool strBeginsI(const char *String, const char *Fragment);
static float normalizeAngle(float Angle);
static void createPath(const char *Path, bool PathOnly = false);
static void debugMessage(const char *Text);
static char *setString(char **String, const char *Value);
static int strNumEntries(const char *Str, const char Delim = ',');
static char *strEntry(int Entry, const char *Str, const char Delim = ',');
static int randomInt(int From, int To);
static float randomFloat(float From, float To);
static float randomAngle(float From, float To);
static bool matchesPattern(const char *pattern, const char *string);
static char *getPath(const char *filename);
static char *getFilename(const char *filename);
static void RGBtoHSL(uint32 RGBColor, byte *OutH, byte *OutS, byte *OutL);
static uint32 HSLtoRGB(byte H, byte S, byte L);
private:
static float Hue2RGB(float v1, float v2, float vH);
};
} // end of namespace WinterMute
#endif
|