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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_UTILS_H
#define WINTERMUTE_UTILS_H
#include "engines/wintermute/wintypes.h"
#include "engines/wintermute/math/rect32.h"
namespace Wintermute {
class BaseGame;
class BaseUtils {
public:
static void swap(int *a, int *b);
static float normalizeAngle(float angle);
static void createPath(const char *path, bool pathOnly = false);
static void debugMessage(const char *text);
static char *setString(char **string, const char *value);
static char *strEntry(int entry, const char *str, const char delim = ',');
static int randomInt(int from, int to);
static float randomFloat(float from, float to);
static float randomAngle(float from, float to);
static void RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL);
static uint32 HSLtoRGB(byte H, byte S, byte L);
private:
static float Hue2RGB(float v1, float v2, float vH);
};
} // End of namespace Wintermute
#endif
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