aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/video/VidPlayer.cpp
blob: cd693f0b3f18225d2c9125d43766ad2daf9cd191 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */


#include "engines/wintermute/dcgf.h"
#include "VidPlayer.h"

//#pragma comment(lib, "vfw32.lib")

namespace WinterMute {

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
CVidPlayer::CVidPlayer(CBGame *inGame): CBBase(inGame) {
	SetDefaults();
}


//////////////////////////////////////////////////////////////////////////
HRESULT CVidPlayer::SetDefaults() {
	_playing = false;

/*	_aviFile = NULL;

	_audioStream = NULL;
	_audioFormat = NULL;

	_videoStream = NULL;
	_videoFormat = NULL;
	_videoPGF = NULL;*/
	_videoEndTime = 0;

	//_sound = NULL;
	_soundAvailable = false;

	//_vidRenderer = NULL;

	_startTime = 0;
	_totalVideoTime = 0;

	//_lastSample = -1;

	//_targetFormat = NULL;

	_playPosX = _playPosY = 0;
	_playZoom = 0.0f;

	_filename = NULL;

	_slowRendering = false;

	_currentSubtitle = 0;
	_showSubtitle = false;

	return S_OK;
}


//////////////////////////////////////////////////////////////////////////
CVidPlayer::~CVidPlayer() {
	cleanup();
}


//////////////////////////////////////////////////////////////////////////
HRESULT CVidPlayer::cleanup() {
#if 0
	if (_sound) _sound->Stop();
	if (_videoPGF) AVIStreamGetFrameClose(_videoPGF);
	_videoPGF = NULL;

	_playing = false;


	if (_aviFile) AVIFileRelease(m_AviFile);

	if (_audioStream) AVIStreamRelease(m_AudioStream);
	if (_videoStream) AVIStreamRelease(m_VideoStream);

	if (_audioFormat)  delete [](byte *)m_AudioFormat;
	if (_videoFormat)  delete [](byte *)m_VideoFormat;
	if (_targetFormat) delete [](byte *)m_TargetFormat;

	SAFE_DELETE(_sound);
	SAFE_DELETE(_vidRenderer);

	SAFE_DELETE_ARRAY(_filename);

	for (int i = 0; i < _subtitles.GetSize(); i++) delete _subtitles[i];
	_subtitles.RemoveAll();

	return SetDefaults();
#endif
	return 0;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CVidPlayer::initialize(const char *inFilename, const char *SubtitleFile) {
#if 0
	Cleanup();

	char Filename[MAX_PATH];
	Game->_fileManager->GetFullPath(inFilename, Filename);

	// open file
	if (AVIFileOpen(&_aviFile, Filename, OF_READ, NULL) != 0) {
		Game->LOG(0, "Error opening AVI file '%s'", Filename);
		return E_FAIL;
	}

	// get video stream
	if (AVIFileGetStream(_aviFile, &_videoStream, streamtypeVIDEO, 0) != 0) {
		Game->LOG(0, "Error finding video stream in AVI file '%s'", Filename);
		return E_FAIL;
	}
	_totalVideoTime = AVIStreamEndTime(_videoStream);

	// get audio stream
	if (Game->m_SoundMgr->_soundAvailable && AVIFileGetStream(_aviFile, &_audioStream, streamtypeAUDIO, 0) == 0)
		_soundAvailable = true;
	else
		_soundAvailable = false;


	LONG Size;

	// get video format
	if (AVIStreamReadFormat(m_VideoStream, 0, NULL, &Size)) {
		Game->LOG(0, "Error obtaining video stream format in AVI file '%s'", Filename);
		return E_FAIL;
	}
	_videoFormat = (LPBITMAPINFO)new BYTE[Size];
	AVIStreamReadFormat(m_VideoStream, 0, m_VideoFormat, &Size);

	// initialize optimal target format
	m_TargetFormat = (LPBITMAPV4HEADER)new BYTE[max(Size, sizeof(BITMAPV4HEADER))];
	memset(m_TargetFormat, 0, sizeof(BITMAPV4HEADER));
	memcpy(m_TargetFormat, m_VideoFormat, Size);
	m_TargetFormat->bV4Size = max(Size, sizeof(BITMAPV4HEADER));

	m_TargetFormat->bV4BitCount = 24;
	m_TargetFormat->bV4V4Compression = BI_RGB;

	if (Game->m_UseD3D)
		m_VidRenderer = new CVidRendererD3D(Game);
	else
		m_VidRenderer = new CVidRendererDD(Game);

	if (!m_VidRenderer || FAILED(m_VidRenderer->Initialize(m_VideoFormat, m_TargetFormat))) {
		Game->LOG(0, "Error initializing video renderer for AVI file '%s'", Filename);
		SAFE_DELETE(m_VidRenderer);
		return E_FAIL;
	}


	// create sound buffer
	HRESULT res;

	if (_soundAvailable) {
		_sound = new CBSoundAVI(Game);
		if (FAILED(res = _sound->InitializeBuffer(_audioStream))) {
			SAFE_DELETE(_sound);
			_soundAvailable = false;
			Game->LOG(res, "Error initializing sound buffer for AVI file '%s'", Filename);
		}
	}

	if (Game->_videoSubtitles) LoadSubtitles(inFilename, SubtitleFile);

	_filename = new char[strlen(Filename) + 1];
	if (_filename) strcpy(_filename, Filename);
#endif
	return S_OK;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CVidPlayer::update() {
#if 0
	if (!m_Playing) return S_OK;

	HRESULT res;

	if (_soundAvailable && m_Sound) {
		res = _sound->Update();
		if (FAILED(res)) return res;
	}


	DWORD CurrentTime; // current playing time (in ms)
	/*
	 if(m_SoundAvailable && m_Sound){
	 CurrentTime = m_Sound->GetPosition(); // in samples
	 CurrentTime /= (m_Sound->m_Format.wf.nSamplesPerSec / 1000);

	 if(!m_Sound->IsPlaying()) CurrentTime = m_TotalVideoTime;
	 }
	 else
	 CurrentTime = timeGetTime() - m_StartTime;
	 */
	CurrentTime = timeGetTime() - _startTime;

	if (CurrentTime >= _totalVideoTime) {
		Stop();
		return S_OK;
	}


	// get and render frame
	DWORD sample = AVIStreamTimeToSample(_videoStream, CurrentTime);
	if (sample != _lastSample) {
		_lastSample = sample;

		// process subtitles
		_showSubtitle = false;
		while (_currentSubtitle < _subtitles.GetSize()) {
			int End = _subtitles[_currentSubtitle]->m_EndFrame;

			bool NextFrameOK = (_currentSubtitle < _subtitles.GetSize() - 1 && _subtitles[_currentSubtitle + 1]->_startFrame <= sample);

			if (sample > End) {
				if (NextFrameOK) {
					_currentSubtitle++;
				} else {
					_showSubtitle = (End == 0);
					break;
				}
			} else {
				_showSubtitle = true;
				break;
			}
		}


		// render frame
		LPBITMAPINFOHEADER FrameData = (LPBITMAPINFOHEADER)AVIStreamGetFrame(m_VideoPGF, sample);
		if (FrameData) {
			if (_slowRendering) return _vidRenderer->ProcessFrameSlow(FrameData);
			else return _vidRenderer->ProcessFrame(FrameData);
		} else return E_FAIL;
	} else return S_OK;
#endif
	return 0;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CVidPlayer::display() {
#if 0
	if (!m_Playing) return S_OK;

	HRESULT res;
	if (_vidRenderer) res = _vidRenderer->Display(m_PlayPosX, m_PlayPosY, m_PlayZoom);
	else res = E_FAIL;

	// display subtitle
	if (m_ShowSubtitle) {
		CBFont *font = Game->_videoFont ? Game->_videoFont : Game->_systemFont;
		int Height = font->GetTextHeight((BYTE *)m_Subtitles[_currentSubtitle]->_text, Game->_renderer->_width);
		font->DrawText((byte *)_subtitles[m_CurrentSubtitle]->_text, 0, Game->_renderer->_height - Height - 5, Game->_renderer->_width, TAL_CENTER);
	}

	return res;
#endif
	return 0;
}




//////////////////////////////////////////////////////////////////////////
HRESULT CVidPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
#if 0
	if (!_videoStream || !_vidRenderer) return E_FAIL;

	switch (Type) {
	case VID_PLAY_POS:
		_playZoom = 100.0f;
		_playPosX = X;
		_playPosY = Y;
		break;

	case VID_PLAY_STRETCH: {
		float ZoomX = (float)((float)Game->_renderer->m_Width / (float)_videoFormat->bmiHeader.biWidth * 100);
		float ZoomY = (float)((float)Game->_renderer->m_Height / (float)_videoFormat->bmiHeader.biHeight * 100);
		_playZoom = min(ZoomX, ZoomY);
		_playPosX = (Game->_renderer->_width - _videoFormat->bmiHeader.biWidth * (_playZoom / 100)) / 2;
		_playPosY = (Game->_renderer->_height - _videoFormat->bmiHeader.biHeight * (_playZoom / 100)) / 2;
	}
	break;

	case VID_PLAY_CENTER:
		_playZoom = 100.0f;
		_playPosX = (Game->_renderer->_width - _videoFormat->bmiHeader.biWidth) / 2;
		_playPosY = (Game->_renderer->_height - _videoFormat->bmiHeader.biHeight) / 2;
		break;
	}

	_targetFormat->bV4BitCount = 24;
	_targetFormat->bV4V4Compression = BI_RGB;


	_videoPGF = AVIStreamGetFrameOpen(_videoStream, (LPBITMAPINFOHEADER)m_TargetFormat);
	if (!_videoPGF) {
		_videoPGF = AVIStreamGetFrameOpen(_videoStream, NULL);
		if (!_videoPGF) {
			Game->LOG(0, "Error: Unsupported AVI format (file '%s')", m_Filename);
			Cleanup();
			return E_FAIL;
		} else {
			Game->LOG(0, "Performance warning: non-optimal AVI format, using generic (i.e. slow) rendering routines (file '%s')", m_Filename);
			_slowRendering = true;
		}
	} else _slowRendering = false;

	// HACK!!!
	_slowRendering = true;


	_currentSubtitle = 0;

	Game->Freeze(FreezeMusic);

	_playing = true;
	if (_sound) _sound->Play();
	_startTime = timeGetTime();
#endif
	return S_OK;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CVidPlayer::stop() {
#if 0
	if (!_playing) return S_OK;

	Cleanup();

	Game->Unfreeze();
#endif
	return S_OK;
}


//////////////////////////////////////////////////////////////////////////
bool CVidPlayer::isPlaying() {
	return _playing;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CVidPlayer::loadSubtitles(const char *Filename, const char *SubtitleFile) {
#if 0
	if (!Filename) return S_OK;

	char NewFile[MAX_PATH];
	char drive[_MAX_DRIVE];
	char dir[_MAX_DIR];
	char fname[_MAX_FNAME];

	if (SubtitleFile) {
		strcpy(NewFile, SubtitleFile);
	} else {
		_splitpath(Filename, drive, dir, fname, NULL);
		_makepath(NewFile, drive, dir, fname, ".SUB");
	}

	DWORD Size;
	BYTE *Buffer = Game->m_FileManager->ReadWholeFile(NewFile, &Size, false);
	if (Buffer == NULL) return S_OK; // no subtitles


	LONG Start, End;
	bool InToken;
	char *TokenStart;
	int TokenLength;
	int TokenPos;
	int TextLength;

	int Pos = 0;
	int LineLength = 0;
	while (Pos < Size) {
		Start = End = -1;
		InToken = false;
		TokenPos = -1;
		TextLength = 0;

		LineLength = 0;
		while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') LineLength++;

		int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
		char *Text = new char[RealLength + 1];
		char *line = (char *)&Buffer[Pos];

		for (int i = 0; i < RealLength; i++) {
			if (line[i] == '{') {
				if (!InToken) {
					InToken = true;
					TokenStart = line + i + 1;
					TokenLength = 0;
					TokenPos++;
				} else TokenLength++;
			} else if (line[i] == '}') {
				if (InToken) {
					InToken = false;
					char *Token = new char[TokenLength + 1];
					strncpy(Token, TokenStart, TokenLength);
					Token[TokenLength] = '\0';
					if (TokenPos == 0) Start = atoi(Token);
					else if (TokenPos == 1) End = atoi(Token);

					delete [] Token;
				} else {
					Text[TextLength] = line[i];
					TextLength++;
				}
			} else {
				if (InToken) {
					TokenLength++;
				} else {
					Text[TextLength] = line[i];
					if (Text[TextLength] == '|') Text[TextLength] = '\n';
					TextLength++;
				}
			}
		}
		Text[TextLength] = '\0';

		if (Start != -1 && TextLength > 0) _subtitles.Add(new CVidSubtitle(Game, Text, Start, End));

		delete [] Text;

		Pos += LineLength + 1;
	}

	delete [] Buffer;
#endif
	return S_OK;
}

} // end of namespace WinterMute