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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/video/VidTheoraPlayer.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BSurfaceSDL.h"
#include "engines/wintermute/Base/BSoundMgr.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/video/decoders/theora_decoder.h"
#include "common/system.h"
//#pragma comment(lib, "libtheora.lib")
namespace WinterMute {
IMPLEMENT_PERSISTENT(CVidTheoraPlayer, false)
//////////////////////////////////////////////////////////////////////////
CVidTheoraPlayer::CVidTheoraPlayer(CBGame *inGame): CBBase(inGame) {
SetDefaults();
}
//////////////////////////////////////////////////////////////////////////
void CVidTheoraPlayer::SetDefaults() {
_file = NULL;
_filename = "";
_startTime = 0;
_looping = false;
_freezeGame = false;
_currentTime = 0;
_state = THEORA_STATE_NONE;
_videoFrameReady = false;
_audioFrameReady = false;
_videobufTime = 0;
_playbackStarted = false;
_dontDropFrames = false;
_texture = NULL;
_alphaImage = NULL;
_alphaFilename = "";
_frameRendered = false;
_seekingKeyframe = false;
_timeOffset = 0.0f;
_posX = _posY = 0;
_playbackType = VID_PLAY_CENTER;
_playZoom = 0.0f;
_savedState = THEORA_STATE_NONE;
_savedPos = 0;
_volume = 100;
_theoraDecoder = NULL;
#if 0
_vorbisStreams = _theoraStreams = 0;
GenLookupTables();
_subtitler = NULL;
#endif
}
//////////////////////////////////////////////////////////////////////////
CVidTheoraPlayer::~CVidTheoraPlayer(void) {
cleanup();
/* SAFE_DELETE_ARRAY(_filename);
SAFE_DELETE_ARRAY(_alphaFilename);
SAFE_DELETE(_texture);
SAFE_DELETE(_alphaImage);*/
// SAFE_DELETE(_subtitler);
}
//////////////////////////////////////////////////////////////////////////
void CVidTheoraPlayer::cleanup() {
if (_file) {
Game->_fileManager->closeFile(_file);
_file = NULL;
}
_surface.free();
delete _theoraDecoder;
_theoraDecoder = NULL;
delete _alphaImage;
_alphaImage = NULL;
delete _texture;
_texture = NULL;
#if 0
if (m_Sound) {
Game->m_SoundMgr->RemoveSound(m_Sound);
m_Sound = NULL;
}
SAFE_DELETE_ARRAY(m_AudioBuf);
m_AudioBufFill = 0;
m_AudioBufSize = 0;
#endif
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) {
cleanup();
_filename = filename;
_file = Game->_fileManager->openFile(filename, true, false);
if (!_file) return STATUS_FAILED;
//if (Filename != _filename) CBUtils::setString(&_filename, filename);
#if defined (USE_THEORADEC)
_theoraDecoder = new TheoraDecoder();
#else
return STATUS_FAILED;
#endif
_theoraDecoder->loadStream(_file);
if (!_theoraDecoder->isVideoLoaded())
return STATUS_FAILED;
_state = THEORA_STATE_PAUSED;
// Additional setup.
_surface.create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight(), _theoraDecoder->getPixelFormat());
_texture = new CBSurfaceSDL(Game);
_texture->create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight());
_state = THEORA_STATE_PLAYING;
_playZoom = 100;
return STATUS_OK;
#if 0
cleanup();
_file = Game->_fileManager->openFile(filename);
if (!_file) return STATUS_FAILED;
if (Filename != _filename) CBUtils::setString(&_filename, filename);
// start up Ogg stream synchronization layer
ogg_sync_init(&m_OggSyncState);
// init supporting Vorbis structures needed in header parsing
vorbis_comment_init(&m_VorbisComment);
vorbis_info_init(&m_VorbisInfo);
// init supporting Theora structures needed in header parsing
theora_comment_init(&m_TheoraComment);
theora_info_init(&m_TheoraInfo);
// Ogg file open; parse the headers
// Only interested in Vorbis/Theora streams
ogg_packet TempOggPacket;
bool IsDone = false;
while (!IsDone) {
int BytesRead = BufferData(&m_OggSyncState);
if (BytesRead == 0) break;
while (ogg_sync_pageout(&m_OggSyncState, &m_OggPage) > 0) {
ogg_stream_state OggStateTest;
// is this a mandated initial header? If not, stop parsing
if (!ogg_page_bos(&m_OggPage)) {
// don't leak the page; get it into the appropriate stream
if (m_TheoraStreams)
ogg_stream_pagein(&m_TheoraStreamState, &m_OggPage);
if (m_VorbisStreams)
ogg_stream_pagein(&m_VorbisStreamState, &m_OggPage);
IsDone = true;
break;
}
ogg_stream_init(&OggStateTest, ogg_page_serialno(&m_OggPage));
ogg_stream_pagein(&OggStateTest, &m_OggPage);
ogg_stream_packetout(&OggStateTest, &TempOggPacket);
// identify the codec: try theora
if (!m_TheoraStreams && theora_decode_header(&m_TheoraInfo, &m_TheoraComment, &TempOggPacket) >= 0) {
// it is theora
memcpy(&m_TheoraStreamState, &OggStateTest, sizeof(OggStateTest));
m_TheoraStreams = 1;
} else if (!m_VorbisStreams && vorbis_synthesis_headerin(&m_VorbisInfo, &m_VorbisComment, &TempOggPacket) >= 0) {
// it is vorbis
memcpy(&m_VorbisStreamState, &OggStateTest, sizeof(OggStateTest));
m_VorbisStreams = 1;
} else {
// whatever it is, we don't care about it
ogg_stream_clear(&OggStateTest);
}
}
}
// we're expecting more header packets
while ((m_TheoraStreams && m_TheoraStreams < 3) || (m_VorbisStreams && m_VorbisStreams < 3)) {
int Ret;
// look for further theora headers
while (m_TheoraStreams && (m_TheoraStreams < 3) && (Ret = ogg_stream_packetout(&m_TheoraStreamState, &TempOggPacket))) {
if (Ret < 0) {
Game->LOG(0, "Error parsing Theora stream headers; corrupt stream?");
return STATUS_FAILED;
}
if (theora_decode_header(&m_TheoraInfo, &m_TheoraComment, &TempOggPacket)) {
Game->LOG(0, "Error parsing Theora stream headers; corrupt stream?");
return STATUS_FAILED;
}
m_TheoraStreams++;
if (m_TheoraStreams == 3) break;
}
/* look for more vorbis header packets */
while (m_VorbisStreams && (m_VorbisStreams < 3) && (Ret = ogg_stream_packetout(&m_VorbisStreamState, &TempOggPacket))) {
if (Ret < 0) {
Game->LOG(0, "Error parsing Vorbis stream headers; corrupt stream?");
return STATUS_FAILED;
}
if (vorbis_synthesis_headerin(&m_VorbisInfo, &m_VorbisComment, &TempOggPacket)) {
Game->LOG(0, "Error parsing Vorbis stream headers; corrupt stream?");
return STATUS_FAILED;
}
m_VorbisStreams++;
if (m_VorbisStreams == 3) break;
}
// The header pages/packets will arrive before anything else we
// care about, or the stream is not obeying spec
if (ogg_sync_pageout(&m_OggSyncState, &m_OggPage) > 0) {
if (m_TheoraStreams)
ogg_stream_pagein(&m_TheoraStreamState, &m_OggPage);
if (m_VorbisStreams)
ogg_stream_pagein(&m_VorbisStreamState, &m_OggPage);
} else {
int Ret = BufferData(&m_OggSyncState); // someone needs more data
if (Ret == 0) {
Game->LOG(0, "End of file while searching for codec headers");
return STATUS_FAILED;
}
}
}
// and now we have it all. initialize decoders
if (m_TheoraStreams) {
theora_decode_init(&m_TheoraState, &m_TheoraInfo);
} else {
// tear down the partial theora setup
theora_info_clear(&m_TheoraInfo);
theora_comment_clear(&m_TheoraComment);
}
if (m_VorbisStreams) {
vorbis_synthesis_init(&m_VorbisDSPState, &m_VorbisInfo);
vorbis_block_init(&m_VorbisDSPState, &m_VorbisBlock);
} else {
// tear down the partial vorbis setup
vorbis_info_clear(&m_VorbisInfo);
vorbis_comment_clear(&m_VorbisComment);
}
ERRORCODE Res = STATUS_OK;
// create sound buffer
if (m_VorbisStreams && Game->m_SoundMgr->m_SoundAvailable) {
m_Sound = new CBSoundTheora(Game);
Game->m_SoundMgr->AddSound(m_Sound);
if (DID_FAIL(Res = m_Sound->InitializeBuffer(this))) {
Game->m_SoundMgr->RemoveSound(m_Sound);
m_Sound = NULL;
Game->LOG(Res, "Error initializing sound buffer for Theora file '%s'", filename);
} else {
SAFE_DELETE_ARRAY(m_AudioBuf);
m_AudioBufSize = m_Sound->m_StreamBlockSize;
m_AudioBuf = new ogg_int16_t[m_AudioBufSize];
}
}
// create texture
if (m_TheoraStreams && !m_Texture) {
if (Game->m_UseD3D)
m_Texture = new CBSurfaceD3D(Game);
else
m_Texture = new CBSurfaceDD(Game);
if (!m_Texture || DID_FAIL(Res = m_Texture->Create(m_TheoraInfo.width, m_TheoraInfo.height))) {
SAFE_DELETE(m_Texture);
}
}
if (!m_Subtitler) m_Subtitler = new CVidSubtitler(Game);
if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->LoadSubtitles(filename, SubtitleFile);
return Res;
#endif
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::resetStream() {
warning("VidTheoraPlayer::resetStream - stubbed");
#if 0
if (_sound) _sound->Stop();
m_TimeOffset = 0.0f;
Initialize(m_Filename);
Play(m_PlaybackType, m_PosX, m_PosY, false, false, m_Looping, 0, m_PlayZoom);
#endif
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) {
if (forceZoom < 0.0f)
forceZoom = 100.0f;
if (volume < 0)
_volume = Game->_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType);
else _volume = volume;
_freezeGame = freezeGame;
if (!_playbackStarted && _freezeGame)
Game->freeze(freezeMusic);
_playbackStarted = false;
float width, height;
if (_theoraDecoder) {
_surface.copyFrom(*_theoraDecoder->decodeNextFrame());
_state = THEORA_STATE_PLAYING;
_looping = looping;
_playbackType = type;
_startTime = startTime;
_volume = volume;
_posX = x;
_posY = y;
_playZoom = forceZoom;
width = (float)_theoraDecoder->getWidth();
height = (float)_theoraDecoder->getHeight();
} else {
width = (float)Game->_renderer->_width;
height = (float)Game->_renderer->_height;
}
switch (type) {
case VID_PLAY_POS:
_playZoom = forceZoom;
_posX = x;
_posY = y;
break;
case VID_PLAY_STRETCH: {
float ZoomX = (float)((float)Game->_renderer->_width / width * 100);
float ZoomY = (float)((float)Game->_renderer->_height / height * 100);
_playZoom = MIN(ZoomX, ZoomY);
_posX = (int)((Game->_renderer->_width - width * (_playZoom / 100)) / 2);
_posY = (int)((Game->_renderer->_height - height * (_playZoom / 100)) / 2);
}
break;
case VID_PLAY_CENTER:
_playZoom = 100.0f;
_posX = (int)((Game->_renderer->_width - width) / 2);
_posY = (int)((Game->_renderer->_height - height) / 2);
break;
}
return STATUS_OK;
#if 0
m_State = THEORA_STATE_PLAYING;
m_Looping = Looping;
m_PlaybackType = Type;
float Width, Height;
if (m_TheoraStreams) {
Width = (float)m_TheoraInfo.width;
Height = (float)m_TheoraInfo.height;
} else {
Width = (float)Game->m_Renderer->m_Width;
Height = (float)Game->m_Renderer->m_Height;
}
switch (Type) {
case VID_PLAY_POS:
m_PlayZoom = ForceZoom;
m_PosX = X;
m_PosY = Y;
break;
case VID_PLAY_STRETCH: {
float ZoomX = (float)((float)Game->m_Renderer->m_Width / Width * 100);
float ZoomY = (float)((float)Game->m_Renderer->m_Height / Height * 100);
m_PlayZoom = min(ZoomX, ZoomY);
m_PosX = (Game->m_Renderer->m_Width - Width * (m_PlayZoom / 100)) / 2;
m_PosY = (Game->m_Renderer->m_Height - Height * (m_PlayZoom / 100)) / 2;
}
break;
case VID_PLAY_CENTER:
m_PlayZoom = 100.0f;
m_PosX = (Game->m_Renderer->m_Width - Width) / 2;
m_PosY = (Game->m_Renderer->m_Height - Height) / 2;
break;
}
if (StartTime) SeekToTime(StartTime);
Update();
#endif
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::stop() {
_theoraDecoder->close();
_state = THEORA_STATE_FINISHED;
if (_freezeGame) {
Game->unfreeze();
}
#if 0
if (m_Sound) m_Sound->Stop();
m_State = THEORA_STATE_FINISHED;
if (m_FreezeGame) Game->Unfreeze();
#endif
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::update() {
_currentTime = _freezeGame ? Game->_liveTimer : Game->_timer;
if (!isPlaying()) return STATUS_OK;
if (_playbackStarted /*&& m_Sound && !m_Sound->IsPlaying()*/) return STATUS_OK;
if (_playbackStarted && !_freezeGame && Game->_state == GAME_FROZEN) return STATUS_OK;
if (_theoraDecoder) {
if (_theoraDecoder->endOfVideo() && _looping) {
warning("Should loop movie");
_theoraDecoder->rewind();
} else if (_theoraDecoder->endOfVideo() && !_looping) {
warning("Finished movie");
_state = THEORA_STATE_FINISHED;
_playbackStarted = false;
if (_freezeGame) Game->unfreeze();
}
if (_state == THEORA_STATE_PLAYING) {
if (_theoraDecoder->getTimeToNextFrame() == 0) {
_surface.copyFrom(*_theoraDecoder->decodeNextFrame());
if (_texture) {
WriteVideo();
}
}
return STATUS_OK;
}
}
// Skip the busy-loop?
if ((!_texture || !_videoFrameReady) && !_theoraDecoder->endOfVideo()) {
// end playback
if (!_looping) {
_state = THEORA_STATE_FINISHED;
if (_freezeGame) Game->unfreeze();
return STATUS_OK;
} else {
resetStream();
return STATUS_OK;
}
}
#if 0
m_CurrentTime = m_FreezeGame ? Game->m_LiveTimer : Game->m_Timer;
if (!IsPlaying()) return STATUS_OK;
if (m_PlaybackStarted && m_Sound && !m_Sound->IsPlaying()) return STATUS_OK;
if (m_PlaybackStarted && !m_FreezeGame && Game->m_State == GAME_FROZEN) return STATUS_OK;
int Counter = 0;
while (true) {
if (m_Sound) DecodeVorbis();
else m_AudioFrameReady = true;
if (m_Texture) DecodeTheora();
else m_VideoFrameReady = true;
if ((!m_Sound || !m_AudioFrameReady) && (!m_Texture || !m_VideoFrameReady) && m_File->IsEOF()) {
// end playback
if (!m_Looping) {
m_State = THEORA_STATE_FINISHED;
if (m_Sound) m_Sound->Stop();
if (m_FreezeGame) Game->Unfreeze();
break;
} else {
ResetStream();
return STATUS_OK;
}
}
if (!m_VideoFrameReady || !m_AudioFrameReady) {
Counter++;
if (StreamInData() == 0) break;
} else break;
}
// If playback has begun, top audio buffer off immediately.
//if(m_Sound) WriteAudio();
// are we at or past time for this video frame?
if (m_PlaybackStarted && m_VideoFrameReady && (!m_FrameRendered || m_VideobufTime <= GetMovieTime())) {
//Game->LOG(0, "%f %f", m_VideobufTime, GetMovieTime());
if (m_Texture) WriteVideo();
m_VideoFrameReady = false;
if (m_SavedState == THEORA_STATE_PAUSED) {
Pause();
m_SavedState = THEORA_STATE_NONE;
}
}
// if our buffers either don't exist or are ready to go,
// we can begin playback
bool StartNow = false;
if ((!m_TheoraStreams || m_VideoFrameReady) &&
(!m_VorbisStreams || m_AudioFrameReady)) StartNow = true;
// same if we've run out of input
if (m_File->IsEOF()) StartNow = true;
if (m_Sound) WriteAudio();
if (!m_PlaybackStarted && StartNow && !m_SeekingKeyframe) {
//m_StartTime = timeGetTime();
m_StartTime = m_CurrentTime;
if (m_Sound) {
m_Sound->SetPrivateVolume(m_Volume);
m_Sound->Play();
}
m_PlaybackStarted = true;
}
if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->update(GetMovieFrame());
#endif
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
uint32 CVidTheoraPlayer::getMovieTime() {
if (!_playbackStarted) {
return 0;
} else {
return _theoraDecoder->getTime();
}
}
//////////////////////////////////////////////////////////////////////////
uint32 CVidTheoraPlayer::getMovieFrame() {
#if 0
if (!m_TheoraStreams) return 0;
float Time = GetMovieTime();
return Time / ((double)m_TheoraInfo.fps_denominator / m_TheoraInfo.fps_numerator);
#endif
if (_theoraDecoder) {
return _theoraDecoder->getTime();
} else {
return 0;
}
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::WriteVideo() {
if (!_texture) return STATUS_FAILED;
_texture->startPixelOp();
writeAlpha();
if (_alphaImage) {
_texture->putSurface(_surface, true);
} else {
_texture->putSurface(_surface, false);
}
//RenderFrame(_texture, &yuv);
_texture->endPixelOp();
_videoFrameReady = true;
return STATUS_OK;
}
void CVidTheoraPlayer::writeAlpha() {
if (_alphaImage && _surface.w == _alphaImage->getSurface()->w && _surface.h == _alphaImage->getSurface()->h) {
assert(_alphaImage->getSurface()->format.bytesPerPixel == 4);
assert(_surface.format.bytesPerPixel == 4);
const byte *alphaData = (byte *)_alphaImage->getSurface()->getBasePtr(0, 0);
int alphaPlace = (_alphaImage->getSurface()->format.aShift / 8);
alphaData += alphaPlace;
byte *imgData = (byte *)_surface.getBasePtr(0, 0);
imgData += (_surface.format.aShift / 8);
for (int i = 0; i < _surface.w * _surface.h; i++) {
*imgData = *alphaData;
alphaData += 4;
imgData += 4;
}
}
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::display(uint32 alpha) {
Rect32 rc;
ERRORCODE res;
if (_texture && _videoFrameReady) {
CBPlatform::setRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight());
if (_playZoom == 100.0f) res = _texture->displayTrans(_posX, _posY, rc, alpha);
else res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha);
} else res = STATUS_FAILED;
#if 0
if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->display();
#endif
return res;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::setAlphaImage(const Common::String &filename) {
warning("CVidTheoraPlayer::SetAlphaImage(%s) - Not implemented", filename.c_str());
delete _alphaImage;
_alphaImage = new CBImage(Game);
if (!_alphaImage || DID_FAIL(_alphaImage->loadFile(filename))) {
delete _alphaImage;
_alphaImage = NULL;
_alphaFilename = "";
return STATUS_FAILED;
}
if (_alphaFilename != filename) {
_alphaFilename = filename;
}
//TODO: Conversion.
#if 0
SAFE_DELETE(m_AlphaImage);
m_AlphaImage = new CBImage(Game);
if (!m_AlphaImage || DID_FAIL(m_AlphaImage->loadFile(filename))) {
SAFE_DELETE(m_AlphaImage);
SAFE_DELETE_ARRAY(m_AlphaFilename);
return STATUS_FAILED;
}
if (m_AlphaFilename != Filename) CBUtils::setString(&m_AlphaFilename, filename);
m_AlphaImage->Convert(IMG_TRUECOLOR);
#endif
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
byte CVidTheoraPlayer::getAlphaAt(int x, int y) {
if (_alphaImage) return _alphaImage->getAlphaAt(x, y);
else return 0xFF;
}
//////////////////////////////////////////////////////////////////////////
inline int intlog(int num) {
int r = 0;
while (num > 0) {
num = num / 2;
r = r + 1;
}
return r;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::SeekToTime(uint32 time) {
warning("CVidTheoraPlayer::SeekToTime(%d) - not supported", time);
#if 0
if (!m_TheoraStreams) return STATUS_FAILED;
float TargetTime = Time / 1000.0f;
ogg_page page;
int read = 1;
ogg_int64_t gran;
float movieLength = 0;
DWORD LastPos = 0;
int keyframe_granule_shift = intlog(m_TheoraInfo.keyframe_frequency_force - 1);
while (!m_File->IsEOF() && read != 0) {
read = BufferData(&m_OggSyncState);
while (ogg_sync_pageout(&m_OggSyncState, &page) > 0) {
int serno = ogg_page_serialno(&page);
//This is theora stream we were searching for
if (m_TheoraStreamState.serialno == serno) {
//Calculate a rough time estimate
gran = ogg_page_granulepos(&page);
if (gran >= 0) {
ogg_int64_t iframe = gran >> keyframe_granule_shift;
ogg_int64_t pframe = gran - (iframe << keyframe_granule_shift);
movieLength = (iframe + pframe) *
((double)m_TheoraInfo.fps_denominator / m_TheoraInfo.fps_numerator);
if (movieLength >= TargetTime) {
m_TimeOffset = movieLength;
//m_TimeOffset = TargetTime;
//m_File->Seek(LastPos);
goto finish;
}
LastPos = m_File->GetPos();
}
}
}
}
finish:
ogg_sync_reset(&m_OggSyncState);
ogg_stream_reset(&m_TheoraStreamState);
ogg_stream_reset(&m_VorbisStreamState);
theora_clear(&m_TheoraState);
theora_decode_init(&m_TheoraState, &m_TheoraInfo);
vorbis_synthesis_restart(&m_VorbisDSPState);
m_SeekingKeyframe = true;
//theora_packet_iskeyframe
#endif
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::pause() {
if (_state == THEORA_STATE_PLAYING) {
_state = THEORA_STATE_PAUSED;
_theoraDecoder->pauseVideo(true);
return STATUS_OK;
} else {
return STATUS_FAILED;
}
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::resume() {
if (_state == THEORA_STATE_PAUSED) {
_state = THEORA_STATE_PLAYING;
_theoraDecoder->pauseVideo(false);
return STATUS_OK;
} else {
return STATUS_FAILED;
}
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::persist(CBPersistMgr *persistMgr) {
//CBBase::persist(persistMgr);
if (persistMgr->_saving) {
_savedPos = getMovieTime() * 1000;
_savedState = _state;
} else {
SetDefaults();
}
persistMgr->transfer(TMEMBER(Game));
persistMgr->transfer(TMEMBER(_savedPos));
persistMgr->transfer(TMEMBER(_savedState));
persistMgr->transfer(TMEMBER(_filename));
persistMgr->transfer(TMEMBER(_alphaFilename));
persistMgr->transfer(TMEMBER(_posX));
persistMgr->transfer(TMEMBER(_posY));
persistMgr->transfer(TMEMBER(_playZoom));
persistMgr->transfer(TMEMBER_INT(_playbackType));
persistMgr->transfer(TMEMBER(_looping));
persistMgr->transfer(TMEMBER(_volume));
if (!persistMgr->_saving && (_savedState != THEORA_STATE_NONE)) {
initializeSimple();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CVidTheoraPlayer::initializeSimple() {
if (DID_SUCCEED(initialize(_filename))) {
if (_alphaFilename != "") setAlphaImage(_alphaFilename);
play(_playbackType, _posX, _posY, false, false, _looping, _savedPos, _playZoom);
} else _state = THEORA_STATE_FINISHED;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
CBSurface *CVidTheoraPlayer::getTexture() {
return _texture;
}
} // end of namespace WinterMute
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