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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on Wintermute Engine
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/video/subtitle_card.h"
#include "engines/wintermute/base/base_game.h"
namespace Wintermute {
SubtitleCard::SubtitleCard(BaseGame *inGame): BaseClass(inGame) {
_startFrame = _endFrame = 0;
}
SubtitleCard::SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame): BaseClass(inGame) {
// TODO: Fix expandStringByStringTable instead of this ugly hack
char *tmp = new char[text.size()];
strcpy(tmp, text.c_str());
_gameRef->expandStringByStringTable(&tmp);
_text = Common::String(tmp);
_startFrame = startFrame;
_endFrame = endFrame;
}
uint32 SubtitleCard::getStartFrame() {
return _startFrame;
}
uint32 SubtitleCard::getEndFrame() {
return _endFrame;
}
Common::String SubtitleCard::getText() {
return _text;
}
} // End of namespace Wintermute
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