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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/video/video_player.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
VideoPlayer::VideoPlayer(BaseGame *inGame) : BaseClass(inGame) {
setDefaults();
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::setDefaults() {
_playing = false;
_videoEndTime = 0;
_soundAvailable = false;
_startTime = 0;
_totalVideoTime = 0;
_playPosX = _playPosY = 0;
_playZoom = 0.0f;
_filename = nullptr;
_slowRendering = false;
_currentSubtitle = 0;
_showSubtitle = false;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
VideoPlayer::~VideoPlayer() {
cleanup();
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::cleanup() {
return 0;
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::initialize(const char *inFilename, const char *subtitleFile) {
warning("VideoPlayer: %s %s - Not implemented yet", inFilename, subtitleFile);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::update() {
return 0;
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::display() {
return 0;
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::play(TVideoPlayback type, int x, int y, bool freezeMusic) {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::stop() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::isPlaying() {
return _playing;
}
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::loadSubtitles(const char *filename, const char *subtitleFile) {
return STATUS_OK;
}
} // End of namespace Wintermute
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