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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on Wintermute Engine
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2011 Jan Nedoma
*/
// #include "dcgf.h"
#include "engines/wintermute/video/video_subtitler.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/utils/path_util.h"
#define S_OK 0
#define BYTE byte
#define LONG long
#define MAX_PATH 127
#define _MAX_DRIVE 127
#define _MAX_DIR 127
#define _MAX_FNAME 127
#define DWORD byte
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
CVidSubtitler::CVidSubtitler(BaseGame *inGame): BaseClass(inGame) {
m_LastSample = -1;
m_CurrentSubtitle = 0;
m_ShowSubtitle = false;
}
//////////////////////////////////////////////////////////////////////////
CVidSubtitler::~CVidSubtitler(void) {
for (int i = 0; i < m_Subtitles.size(); i++) {
delete m_Subtitles[i];
}
m_Subtitles.clear();
}
//////////////////////////////////////////////////////////////////////////
bool CVidSubtitler::LoadSubtitles(const char *Filename, const char *SubtitleFile) {
if (!Filename) {
return S_OK;
}
for (int i = 0; i < m_Subtitles.size(); i++) {
delete m_Subtitles[i];
}
m_Subtitles.clear();
m_LastSample = -1;
m_CurrentSubtitle = 0;
m_ShowSubtitle = false;
Common::String NewFile;
if (SubtitleFile) {
NewFile = Common::String(SubtitleFile);
} else {
Common::String path = PathUtil::getDirectoryName(Filename);
Common::String name = PathUtil::getFileNameWithoutExtension(Filename);
Common::String ext = ".SUB";
NewFile = PathUtil::combine(path, name + ext);
}
DWORD Size;
Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(NewFile, true, false);
if (file == nullptr) {
return S_OK; // no subtitles
}
Size = file->size();
BYTE *Buffer = new BYTE[Size];
file->read(Buffer, Size);
LONG Start, End;
bool InToken;
char *TokenStart;
int TokenLength;
int TokenPos;
int TextLength;
int Pos = 0;
int LineLength = 0;
while (Pos < Size) {
Start = End = -1;
InToken = false;
TokenPos = -1;
TextLength = 0;
LineLength = 0;
while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') {
LineLength++;
}
int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
char *Text = new char[RealLength + 1];
char *line = (char *)&Buffer[Pos];
for (int i = 0; i < RealLength; i++) {
if (line[i] == '{') {
if (!InToken) {
InToken = true;
TokenStart = line + i + 1;
TokenLength = 0;
TokenPos++;
} else {
TokenLength++;
}
} else if (line[i] == '}') {
if (InToken) {
InToken = false;
char *Token = new char[TokenLength + 1];
strncpy(Token, TokenStart, TokenLength);
Token[TokenLength] = '\0';
if (TokenPos == 0) {
Start = atoi(Token);
} else if (TokenPos == 1) {
End = atoi(Token);
}
delete [] Token;
} else {
Text[TextLength] = line[i];
TextLength++;
}
} else {
if (InToken) {
TokenLength++;
} else {
Text[TextLength] = line[i];
if (Text[TextLength] == '|') {
Text[TextLength] = '\n';
}
TextLength++;
}
}
}
Text[TextLength] = '\0';
if (Start != -1 && TextLength > 0 && (Start != 1 || End != 1)) {
m_Subtitles.push_back(new CVidSubtitle(_gameRef, Text, Start, End));
}
delete [] Text;
Pos += LineLength + 1;
}
delete [] Buffer;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CVidSubtitler::Display() {
warning((const char *)m_Subtitles[m_CurrentSubtitle]->m_Text);
#if 0
if (m_ShowSubtitle) {
CBFont *font = Game->m_VideoFont ? Game->m_VideoFont : Game->m_SystemFont;
int Height = font->GetTextHeight((BYTE *)m_Subtitles[m_CurrentSubtitle]->m_Text, Game->m_Renderer->m_Width);
font->DrawText((BYTE *)m_Subtitles[m_CurrentSubtitle]->m_Text, 0, Game->m_Renderer->m_Height - Height - 5, Game->m_Renderer->m_Width, TAL_CENTER);
}
#endif
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CVidSubtitler::Update(LONG Frame) {
if (Frame != m_LastSample) {
m_LastSample = Frame;
// process subtitles
m_ShowSubtitle = false;
while (m_CurrentSubtitle < m_Subtitles.size()) {
int End = m_Subtitles[m_CurrentSubtitle]->m_EndFrame;
bool NextFrameOK = (m_CurrentSubtitle < m_Subtitles.size() - 1 && m_Subtitles[m_CurrentSubtitle + 1]->m_StartFrame <= Frame);
if (Frame > End) {
if (NextFrameOK) {
m_CurrentSubtitle++;
} else {
m_ShowSubtitle = (End == 0);
break;
}
} else {
m_ShowSubtitle = true;
break;
}
}
}
return S_OK;
}
}
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