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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WINTERMUTE_H
#define WINTERMUTE_H
#include "common/random.h"
#include "engines/engine.h"
#include "gui/debugger.h"
namespace WinterMute {
class Console;
class CBGame;
// our engine debug channels
enum {
kWinterMuteDebugExample = 1 << 0,
kWinterMuteDebugExample2 = 1 << 1
// next new channel must be 1 << 2 (4)
// the current limitation is 32 debug channels (1 << 31 is the last one)
};
class WinterMuteEngine : public Engine {
public:
WinterMuteEngine(OSystem *syst);
~WinterMuteEngine();
virtual Common::Error run();
private:
int init();
int messageLoop();
Console *_console;
CBGame *_game;
// We need random numbers
Common::RandomSource *_rnd;
};
// Example console class
class Console : public GUI::Debugger {
public:
Console(WinterMuteEngine *vm) {}
virtual ~Console(void) {}
};
extern WinterMuteEngine *g_wintermute;
} // End of namespace Wintermute
#endif
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