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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef WINTERMUTE_H
#define WINTERMUTE_H

#include "common/random.h"
#include "engines/engine.h"
#include "gui/debugger.h"

namespace WinterMute {
	
	class Console;
	
	// our engine debug channels
	enum {
		kWinterMuteDebugExample = 1 << 0,
		kWinterMuteDebugExample2 = 1 << 1
		// next new channel must be 1 << 2 (4)
		// the current limitation is 32 debug channels (1 << 31 is the last one)
	};
	
	class WinterMuteEngine : public Engine {
	public:
		WinterMuteEngine(OSystem *syst);
		~WinterMuteEngine();
		
		virtual Common::Error run();
		
	private:
		Console *_console;
		
		// We need random numbers
		Common::RandomSource *_rnd;
	};
	
	// Example console class
	class Console : public GUI::Debugger {
	public:
		Console(WinterMuteEngine *vm) {}
		virtual ~Console(void) {}
	};
	
} // End of namespace Wintermute

#endif