aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/wintypes.h
blob: c722b92c510c0bb0524b019b5bf2a79889ac4f42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#ifndef __WmeWintypes_H__
#define __WmeWintypes_H__

#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"

//namespace WinterMute {
//#include <cstdio>
//#include <stdio.h>
#ifndef __WIN32__

#define WINAPI
#define CALLBACK

#ifndef __OBJC__
typedef int BOOL;
#endif

#ifndef TRUE
#   define TRUE 1
#   define FALSE 0
#endif

#define PI ((float) 3.141592653589793f)
#define DRGBA(r,g,b,a) ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))

#define D3DCOLGetB(rgb)  ((byte )(rgb))
#define D3DCOLGetG(rgb)  ((byte )(((WORD)(rgb)) >> 8))
#define D3DCOLGetR(rgb)  ((byte )((rgb)>>16))
#define D3DCOLGetA(rgb)  ((byte )((rgb)>>24))

#ifndef MAX
#define MAX(a,b)            (((a) > (b)) ? (a) : (b))
#endif

#ifndef MIN
#define MIN(a,b)            (((a) < (b)) ? (a) : (b))
#endif

#define CONST const

#define MAX_PATH 512

typedef char CHAR;
typedef short SHORT;
typedef int32_t LONG;

typedef uint16 WORD;
//typedef uint32 QWORD; // HACK for now
typedef int      INT;
typedef unsigned int UINT;

typedef CHAR *NPSTR, *LPSTR, *PSTR;
typedef PSTR *PZPSTR;
typedef const PSTR *PCZPSTR;
typedef const CHAR *LPCSTR, *PCSTR;
typedef PCSTR *PZPCSTR;

typedef struct tagRECT {
	LONG    left;
	LONG    top;
	LONG    right;
	LONG    bottom;
} RECT, *LPRECT;


typedef struct tagPOINT {
	LONG  x;
	LONG  y;
} POINT, *LPPOINT;


typedef uint32 HINSTANCE;
typedef uint32 HMODULE;
typedef uint32 HWND;

//typedef uint32 HRESULT;
typedef long HRESULT;

#define SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#define FAILED(hr) (((HRESULT)(hr)) < 0)

#define S_OK      ((HRESULT)0)
//#define S_FALSE   ((HRESULT)1)
#define E_FAIL   ((HRESULT)-1)


#endif // !__WIN32__

//} // end of namespace WinterMute

#endif // __WmeWintypes_H__