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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_CUTSCENES_H
#define XEEN_CUTSCENES_H
#include "xeen/files.h"
#include "xeen/sprites.h"
namespace Xeen {
#define WAIT(time) events.updateGameCounter(); \
if (events.wait(time)) \
return false
class XeenEngine;
class Cutscenes {
protected:
XeenEngine *_vm;
StringArray _subtitles;
SpriteResource *_boxSprites;
uint _timeElapsed;
Common::String _subtitleLine;
uint _subtitleLineNum, _subtitleSize;
protected:
Cutscenes(XeenEngine *vm) : _vm(vm), _timeElapsed(0), _boxSprites(nullptr),
_subtitleLineNum(0), _subtitleSize(0) {}
virtual ~Cutscenes() {}
/**
* Resets the subtitles position
*/
void resetSubtitles(uint lineNum, uint defaultSize = 1);
/**
* Free subtitles
*/
void freeSubtitles();
/**
* Shows subtitles
*/
void showSubtitles(uint windowIndex = 0);
/**
* Delays either the specified number of frames, or until
* an entire subtitle line is shown if subtitles are on
*/
bool subtitlesWait(uint minTime = 0);
/**
* Wait for the end of currently playing sound or subtitles line
*/
bool waitForLineOrSound();
/**
* Records the current execution time
*/
void recordTime();
/**
* Returns the number of ticks since the last recordTime
*/
uint timeElapsed();
/**
* Get a speaking frame from a range
*/
uint getSpeakingFrame(uint minFrame, uint maxFrame);
/**
* Draws the scroll in the background
* @param rollUp If true, rolls up the scroll. If false, unrolls.
* @param fadeIn If true, does an initial fade in
* @returns True if key or mouse pressed
*/
virtual bool doScroll(bool rollUp, bool fadeIn);
};
} // End of namespace Xeen
#endif /* XEEN_CUTSCENES_H */
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