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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_CUTSCENES_H
#define XEEN_CUTSCENES_H
#include "xeen/files.h"
#include "xeen/sprites.h"
#include "xeen/subtitles.h"
namespace Xeen {
class XeenEngine;
class Cutscenes {
protected:
XeenEngine *_vm;
protected:
Cutscenes(XeenEngine *vm) : _vm(vm) {}
virtual ~Cutscenes() {}
/**
* Get a speaking frame from a range
*/
uint getSpeakingFrame(uint minFrame, uint maxFrame);
/**
* Draws the scroll in the background
* @param rollUp If true, rolls up the scroll. If false, unrolls.
* @param fadeIn If true, does an initial fade in
* @returns True if key or mouse pressed
*/
virtual bool doScroll(bool rollUp, bool fadeIn);
};
} // End of namespace Xeen
#endif /* XEEN_CUTSCENES_H */
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