1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/darkside/darkside_game.h"
#include "xeen/resources.h"
#include "xeen/screen.h"
namespace Xeen {
DarkSideEngine::DarkSideEngine(OSystem *syst, const XeenGameDescription *gameDesc)
: XeenEngine(syst, gameDesc) {
}
void DarkSideEngine::playGame() {
playGame();
}
void DarkSideEngine::darkSideIntro() {
//sub_28F40
_screen->loadPalette("dark.pal");
File special("special.bin");
SpriteResource nwc[4] = {
SpriteResource("nwc1.int"), SpriteResource("nwc2.int"),
SpriteResource("nwc3.int"), SpriteResource("nwc4.int")
};
File voc[3] = {
File("dragon1.voc"), File("dragon2.voc"), File("dragon3.voc")
};
// Load backgrounds
_screen->loadBackground("nwc1.raw");
_screen->loadPage(0);
_screen->loadBackground("nwc2.raw");
_screen->loadPage(1);
// Draw the screen and fade it in
_screen->horizMerge(0);
_screen->draw();
_screen->fade(4);
bool breakFlag = false;
int nwcIndex = 0, nwcFrame = 0;
for (int idx = 0; idx < 55 && !shouldQuit() && !breakFlag; ++idx) {
// Render the next frame
_events->updateGameCounter();
_screen->vertMerge(0);
nwc[nwcIndex].draw(*_screen, nwcFrame, Common::Point(0, 0));
_screen->draw();
switch (idx) {
case 17:
_sound->proc2(voc[0]);
break;
case 34:
case 44:
++nwcIndex;
nwcFrame = 0;
break;
case 35:
_sound->proc2(voc[1]);
break;
default:
++nwcFrame;
}
while (!shouldQuit() && _events->timeElapsed() < 2) {
_events->pollEventsAndWait();
Common::KeyState keyState;
if (_events->getKey(keyState)) {
if (keyState.keycode == Common::KEYCODE_ESCAPE)
breakFlag = true;
}
}
}
}
} // End of namespace Xeen
|