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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "xeen/dialogs.h"
#include "xeen/events.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
/**
* Saves the current list of buttons
*/
void ButtonContainer::saveButtons() {
_savedButtons.push(_buttons);
}
/*
* Clears the current list of defined buttons
*/
void ButtonContainer::clearButtons() {
_buttons.clear();
}
void ButtonContainer::restoreButtons() {
_buttons = _savedButtons.pop();
}
void ButtonContainer::addButton(const Common::Rect &bounds, int val, SpriteResource *sprites, bool draw) {
_buttons.push_back(UIButton(bounds, val, sprites, draw));
}
bool ButtonContainer::checkEvents(XeenEngine *vm) {
EventsManager &events = *vm->_events;
if (events._leftButton) {
// Check whether any button is selected
Common::Point pt = events._mousePos;
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._bounds.contains(pt)) {
events.debounceMouse();
_buttonValue = _buttons[i]._value;
return true;
}
}
} else if (events.isKeyPending()) {
Common::KeyState keyState;
events.getKey(keyState);
if (keyState.ascii >= 32 && keyState.ascii <= 127) {
_buttonValue = keyState.ascii;
return true;
}
}
return false;
}
/**
* Draws the scroll in the background
*/
void ButtonContainer::doScroll(XeenEngine *vm, bool drawFlag, bool doFade) {
Screen &screen = *vm->_screen;
EventsManager &events = *vm->_events;
if (vm->getGameID() != GType_Clouds) {
if (doFade) {
screen.fadeIn(2);
}
return;
}
const int SCROLL_L[8] = { 29, 23, 15, 251, 245, 233, 207, 185 };
const int SCROLL_R[8] = { 165, 171, 198, 218, 228, 245, 264, 281 };
saveButtons();
clearButtons();
screen.saveBackground();
// Load hand vga files
SpriteResource *hand[16];
for (int i = 0; i < 16; ++i) {
Common::String name = Common::String::format("hand%02d.vga", i);
hand[i] = new SpriteResource(name);
}
// Load marb vga files
SpriteResource *marb[5];
for (int i = 1; i < 5; ++i) {
Common::String name = Common::String::format("marb%02d.vga", i);
marb[i] = new SpriteResource(name);
}
if (drawFlag) {
for (int i = 22; i > 0; --i) {
events.updateGameCounter();
screen.restoreBackground();
if (i > 0 && i <= 14) {
hand[i - 1]->draw(screen, 0);
}
else {
// TODO: Check '800h'.. horizontal reverse maybe?
hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 14], 0));
marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 14], 0));
}
if (i <= 20) {
marb[i / 5]->draw(screen, i % 5);
}
while (!vm->shouldQuit() && events.timeElapsed() == 0)
events.pollEventsAndWait();
screen._windows[0].update();
if (i == 0 && doFade)
screen.fadeIn(2);
}
} else {
for (int i = 0; i < 22 && !events.isKeyMousePressed(); ++i) {
events.updateGameCounter();
screen.restoreBackground();
if (i < 14) {
hand[i]->draw(screen, 0);
} else {
// TODO: Check '800h'.. horizontal reverse maybe?
hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 7], 0));
marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 7], 0));
}
if (i < 20) {
marb[i / 5]->draw(screen, i % 5);
}
while (!vm->shouldQuit() && events.timeElapsed() == 0)
events.pollEventsAndWait();
screen._windows[0].update();
if (i == 0 && doFade)
screen.fadeIn(2);
}
}
if (drawFlag) {
hand[0]->draw(screen, 0);
marb[0]->draw(screen, 0);
}
else {
screen.restoreBackground();
}
screen._windows[0].update();
restoreButtons();
// Free resources
for (int i = 1; i < 5; ++i)
delete marb[i];
for (int i = 0; i < 16; ++i)
delete hand[i];
}
/**
* Draws the buttons onto the passed surface
*/
void ButtonContainer::drawButtons(XSurface *surface) {
for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
UIButton &btn = _buttons[btnIndex];
if (btn._draw) {
btn._sprites->draw(*surface, btnIndex * 2,
Common::Point(btn._bounds.left, btn._bounds.top));
}
}
}
/*------------------------------------------------------------------------*/
void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) {
_vm->_events->pollEventsAndWait();
checkEvents(_vm);
}
/*------------------------------------------------------------------------*/
void CreditsScreen::show(XeenEngine *vm) {
CreditsScreen *dlg = new CreditsScreen(vm);
dlg->execute();
delete dlg;
}
void CreditsScreen::execute() {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
// Handle drawing the credits screen
doScroll(_vm, true, false);
screen._windows[GAME_WINDOW].close();
screen.loadBackground("marb.raw");
screen._windows[0].writeString(CREDITS);
doScroll(_vm, false, false);
events.setCursor(0);
screen._windows[0].update();
clearButtons();
// Wait for keypress
while (!events.isKeyMousePressed())
events.pollEventsAndWait();
doScroll(_vm, true, false);
}
/*------------------------------------------------------------------------*/
void PleaseWait::show(XeenEngine *vm) {
if (vm->_mode != MODE_0) {
Window &w = vm->_screen->_windows[9];
w.open();
w.writeString(PLEASE_WAIT);
w.update();
}
}
} // End of namespace Xeen
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