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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_H
#define XEEN_DIALOGS_H
#include "common/array.h"
#include "common/stack.h"
#include "common/rect.h"
#include "xeen/cutscenes.h"
#include "xeen/sprites.h"
#include "xeen/xsurface.h"
namespace Xeen {
class XeenEngine;
class UIButton {
public:
Common::Rect _bounds;
SpriteResource *_sprites;
int _value;
bool _draw;
UIButton(const Common::Rect &bounds, int value, SpriteResource *sprites, bool draw) :
_bounds(bounds), _value(value), _sprites(sprites), _draw(draw) {}
UIButton() : _value(0), _sprites(nullptr), _draw(false) {}
};
class ButtonContainer : public Cutscenes {
private:
Common::Stack< Common::Array<UIButton> > _savedButtons;
protected:
Common::Array<UIButton> _buttons;
int _buttonValue;
bool checkEvents(XeenEngine *vm);
/**
* Draws the scroll in the background
* @param rollUp If true, rolls up the scroll. If false, unrolls.
* @param fadeIn If true, does an initial fade in
* @returns True if key or mouse pressed
*/
virtual bool doScroll(bool rollUp, bool fadeIn);
public:
ButtonContainer(XeenEngine *vm) : Cutscenes(vm), _buttonValue(0) {}
/**
* Saves the current list of buttons
*/
void saveButtons();
void clearButtons();
void restoreButtons();
void addButton(const Common::Rect &bounds, int val, SpriteResource *sprites);
void addButton(const Common::Rect &bounds, int val);
void addPartyButtons(XeenEngine *vm);
/**
* Draws the buttons onto the passed surface
*/
void drawButtons(XSurface *surface);
};
class SettingsBaseDialog : public ButtonContainer {
protected:
virtual void showContents(SpriteResource &title1, bool mode);
public:
SettingsBaseDialog(XeenEngine *vm) : ButtonContainer(vm) {}
virtual ~SettingsBaseDialog() {}
};
class CreditsScreen: public ButtonContainer {
private:
CreditsScreen(XeenEngine *vm) : ButtonContainer(vm) {}
void execute();
public:
static void show(XeenEngine *vm);
};
class PleaseWait {
public:
static void show(XeenEngine *vm);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_H */
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