1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_H
#define XEEN_DIALOGS_H
#include "common/array.h"
#include "common/stack.h"
#include "common/rect.h"
#include "xeen/cutscenes.h"
#include "xeen/sprites.h"
#include "xeen/xsurface.h"
namespace Xeen {
class XeenEngine;
class UIButton {
public:
Common::Rect _bounds;
SpriteResource *_sprites;
int _value;
uint _frameNum;
bool _draw;
UIButton(const Common::Rect &bounds, int value, uint frameNum, SpriteResource *sprites, bool draw) :
_bounds(bounds), _value(value), _frameNum(frameNum),
_sprites(sprites), _draw(draw) {}
UIButton() : _value(0), _frameNum(0), _sprites(nullptr), _draw(false) {}
};
class ButtonContainer : public Cutscenes {
private:
Common::Stack< Common::Array<UIButton> > _savedButtons;
protected:
Common::Array<UIButton> _buttons;
Common::StringArray _textStrings;
int _buttonValue;
bool checkEvents(XeenEngine *vm);
/**
* Draws the scroll in the background
* @param rollUp If true, rolls up the scroll. If false, unrolls.
* @param fadeIn If true, does an initial fade in
* @returns True if key or mouse pressed
*/
virtual bool doScroll(bool rollUp, bool fadeIn);
/**
* Load a set of text strings from the given resource
* @param name Name of resource containing strings
*/
void loadStrings(const Common::String &name);
/**
* Load a set of text strings from the given resource
* @param name Name of resource containing strings
* @param ccMode Optional cc file number to explicitly use
*/
void loadStrings(const Common::String &name, int ccMode);
public:
ButtonContainer(XeenEngine *vm) : Cutscenes(vm), _buttonValue(0) {}
/**
* Saves the current list of buttons
*/
void saveButtons();
void clearButtons();
void restoreButtons();
void addButton(const Common::Rect &bounds, int val,
SpriteResource *sprites = nullptr);
void addButton(const Common::Rect &bounds, int val,
uint frameNum, SpriteResource *sprites = nullptr);
void addPartyButtons(XeenEngine *vm);
/**
* Draws the buttons onto the passed surface
*/
void drawButtons(XSurface *surface);
};
class SettingsBaseDialog : public ButtonContainer {
protected:
virtual void showContents(SpriteResource &title1, bool mode);
public:
SettingsBaseDialog(XeenEngine *vm) : ButtonContainer(vm) {}
virtual ~SettingsBaseDialog() {}
};
class CreditsScreen: public ButtonContainer {
private:
CreditsScreen(XeenEngine *vm) : ButtonContainer(vm) {}
void execute();
public:
static void show(XeenEngine *vm);
};
class PleaseWait {
private:
Common::String _msg;
public:
PleaseWait(bool isOops = false);
~PleaseWait();
void show();
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_H */
|