1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_H
#define XEEN_DIALOGS_H
#include "common/array.h"
#include "common/stack.h"
#include "common/rect.h"
#include "xeen/sprites.h"
namespace Xeen {
class XeenEngine;
class UIButton {
public:
Common::Rect _bounds;
SpriteResource *_sprites;
int _value;
bool _draw;
UIButton(const Common::Rect &bounds, int value, SpriteResource *sprites, bool draw) :
_bounds(bounds), _value(value), _sprites(sprites), _draw(draw) {}
UIButton() : _value(0), _sprites(nullptr), _draw(false) {}
};
class ButtonContainer {
private:
Common::Stack< Common::Array<UIButton> > _savedButtons;
protected:
Common::Array<UIButton> _buttons;
int _buttonValue;
void doScroll(XeenEngine *vm, bool drawFlag, bool doFade);
bool checkEvents(XeenEngine *vm);
void drawButtons(XSurface *surface);
public:
ButtonContainer() : _buttonValue(0) {}
void saveButtons();
void clearButtons();
void restoreButtons();
void addButton(const Common::Rect &bounds, int val, SpriteResource *sprites);
void addButton(const Common::Rect &bounds, int val);
void addPartyButtons(XeenEngine *vm);
};
class SettingsBaseDialog : public ButtonContainer {
protected:
XeenEngine *_vm;
virtual void showContents(SpriteResource &title1, bool mode);
public:
SettingsBaseDialog(XeenEngine *vm) : ButtonContainer(), _vm(vm) {}
virtual ~SettingsBaseDialog() {}
};
class CreditsScreen: public ButtonContainer {
private:
XeenEngine *_vm;
CreditsScreen(XeenEngine *vm) : ButtonContainer(), _vm(vm) {}
void execute();
public:
static void show(XeenEngine *vm);
};
class PleaseWait {
public:
static void show(XeenEngine *vm);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_H */
|