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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs/credits_screen.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
void CreditsScreen::show(XeenEngine *vm) {
CreditsScreen *dlg = new CreditsScreen(vm);
switch (vm->getGameID()) {
case GType_Clouds:
dlg->execute(Res.CLOUDS_CREDITS);
break;
case GType_Swords:
dlg->execute(Res.SWORDS_CREDITS1);
dlg->execute(Res.SWORDS_CREDITS2);
break;
default:
dlg->execute(Res.DARK_SIDE_CREDITS);
break;
}
delete dlg;
}
void CreditsScreen::execute(const char *content) {
Screen &screen = *_vm->_screen;
Windows &windows = *_vm->_windows;
EventsManager &events = *_vm->_events;
// Handle drawing the credits screen
doScroll(true, false);
windows[GAME_WINDOW].close();
screen.loadBackground("marb.raw");
windows[0].writeString(content);
doScroll(false, false);
events.setCursor(0);
windows[0].update();
clearButtons();
// Wait for keypress
while (!_vm->shouldExit() && !events.isKeyMousePressed())
events.pollEventsAndWait();
doScroll(true, false);
}
} // End of namespace Xeen
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