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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_DIFFICULTY_H
#define XEEN_DIALOGS_DIFFICULTY_H
#include "xeen/dialogs/dialogs.h"
#include "xeen/party.h"
namespace Xeen {
class DifficultyDialog : public ButtonContainer {
private:
SpriteResource _sprites;
/**
* Constructor
*/
DifficultyDialog(XeenEngine *vm);
/**
* Shows the dialog
*/
int execute();
/**
* Loads buttons for the dialog
*/
void loadButtons();
public:
/**
* Shows the difficulty selection dialog
* @param vm Engine reference
* @returns 0=Adventurer, 1=Warrior, -1 exit
*/
static int show(XeenEngine *vm);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_DIFFICULTY_H */
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