aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/dialogs/dialogs_message.cpp
blob: f571e6e811a0114d20e1a6f34139810dee40f82b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
#include "xeen/dialogs/dialogs_message.h"
#include "xeen/events.h"
#include "xeen/xeen.h"

namespace Xeen {

void MessageDialog::show(XeenEngine *vm, const Common::String &msg, MessageWaitType waitType) {
	MessageDialog *dlg = new MessageDialog(vm);
	dlg->execute(msg, waitType);
	delete dlg;
}

void MessageDialog::execute(const Common::String &msg, MessageWaitType waitType) {
	EventsManager &events = *_vm->_events;
	Windows &windows = *_vm->_windows;
	Window &w = windows[6];

	w.open();
	w.writeString(msg);
	w.update();

	switch (waitType) {
	case WT_FREEZE_WAIT:
		while (!_vm->shouldExit() && !events.isKeyMousePressed())
			events.pollEventsAndWait();

		events.clearEvents();
		break;

	case WT_ANIMATED_WAIT:
		if (windows[11]._enabled || _vm->_mode == MODE_INTERACTIVE7) {
			g_vm->_locations->wait();
			break;
		}
		// fall through

	case WT_NONFREEZED_WAIT:
		do {
			events.updateGameCounter();
			_vm->_interface->draw3d(true);

			events.wait(1);
			if (checkEvents(_vm))
				break;
		} while (!_vm->shouldExit() && !_buttonValue);
		break;

	case WT_LOC_WAIT:
		g_vm->_locations->wait();
		break;

	default:
		break;
	}

	w.close();
}

/*------------------------------------------------------------------------*/

void ErrorScroll::show(XeenEngine *vm, const Common::String &msg, MessageWaitType waitType) {
	Common::String s = Common::String::format("\x3""c\v010\t000%s", msg.c_str());
	MessageDialog::show(vm, s, waitType);
}

/*------------------------------------------------------------------------*/

void CantCast::show(XeenEngine *vm, int spellId, int componentNum) {
	CantCast *dlg = new CantCast(vm);
	dlg->execute(spellId, componentNum);
	delete dlg;
}

void CantCast::execute(int spellId, int componentNum) {
	EventsManager &events = *_vm->_events;
	Sound &sound = *_vm->_sound;
	Spells &spells = *_vm->_spells;
	Windows &windows = *_vm->_windows;
	Window &w = windows[6];
	Mode oldMode = _vm->_mode;
	_vm->_mode = MODE_FF;

	sound.playFX(21);
	w.open();
	w.writeString(Common::String::format(Res.NOT_ENOUGH_TO_CAST,
		Res.SPELL_CAST_COMPONENTS[componentNum - 1],
		spells._spellNames[spellId].c_str()
	));
	w.update();

	do {
		events.pollEventsAndWait();
	} while (!_vm->shouldExit() && !events.isKeyMousePressed());
	events.clearEvents();

	w.close();
	_vm->_mode = oldMode;
}

} // End of namespace Xeen