aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/dialogs_awards.cpp
blob: 91421cab167e6b1440f570d2fa63de3930124a02 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "xeen/dialogs_awards.h"
#include "xeen/party.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"

namespace Xeen {

void Awards::show(XeenEngine *vm, const Character *ch) {
	Awards *dlg = new Awards(vm);
	dlg->execute(ch);
	delete dlg;
}

void Awards::execute(const Character *ch) {
	EventsManager &events = *g_vm->_events;
	Windows &windows = *g_vm->_windows;
	Common::StringArray awards;
	int numAwards;
	Mode oldMode = g_vm->_mode;
	int topIndex = 0;

	loadStrings("award.bin");
	addButtons();

	// Open the window and draw contents
	bool win29Open = windows[29]._enabled;
	if (!win29Open) {
		windows[29].open();
		windows[30].open();
	}

	windows[29].writeString(Res.AWARDS_TEXT);
	drawButtons(&windows[0]);

	while (!_vm->shouldQuit()) {
		// Build up a list of awards the character has
		awards.clear();
		awards.resize(AWARDS_TOTAL);
		numAwards = 0;

		for (int awardNum = 0; awardNum < AWARDS_TOTAL; ++awardNum) {
			if (ch->hasAward(awardNum)) {
				if (awardNum == 9) {
					// # Warzone Wins
					awards[numAwards] = Common::String::format(_textStrings[9].c_str(), 28);
				} else if (awardNum == 17) {
					// Legendary Race
					awards[numAwards] = Common::String::format(_textStrings[17].c_str(),
						Res.RACE_NAMES[ch->_race]);
				} else {
					awards[numAwards] = _textStrings[awardNum];
				}
				++numAwards;
			}
		}

		// If no awards, add in a message indicating so
		if (numAwards == 0) {
			awards[1] = Res.NO_AWARDS;
		}

		Common::String msg = Common::String::format(Res.AWARDS_FOR,
			ch->_name.c_str(), Res.CLASS_NAMES[ch->_class],
			awards[topIndex].c_str(),
			awards[topIndex + 1].c_str(),
			awards[topIndex + 2].c_str(),
			awards[topIndex + 3].c_str(),
			awards[topIndex + 4].c_str(),
			awards[topIndex + 5].c_str(),
			awards[topIndex + 6].c_str(),
			awards[topIndex + 7].c_str(),
			awards[topIndex + 8].c_str()
		);
		windows[30].writeString(msg);
		windows[24].update();

		// Wait for keypress
		do {
			events.pollEventsAndWait();
			checkEvents(_vm);
		} while (!g_vm->shouldQuit() && !_buttonValue);

		if (_buttonValue == Common::KEYCODE_ESCAPE) {
			break;
		} else if (_buttonValue == Common::KEYCODE_u) {
			topIndex = MAX(topIndex - 1, 0);
		} else if (_buttonValue == Common::KEYCODE_d) {
			if ((++topIndex + 9) > numAwards)
				--topIndex;
		}
	}

	// Close the window
	if (win29Open) {
		windows[30].close();
		windows[29].close();
	}

	g_vm->_mode = oldMode;
}

void Awards::addButtons() {
	_iconSprites.load("award.icn");
	addButton(Common::Rect(216, 109, 240, 129), Common::KEYCODE_u, &_iconSprites);
	addButton(Common::Rect(250, 109, 274, 129), Common::KEYCODE_d, &_iconSprites);
	addButton(Common::Rect(284, 109, 308, 129), Common::KEYCODE_ESCAPE, &_iconSprites);
}

} // End of namespace Xeen