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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_CHAR_INFO_H
#define XEEN_DIALOGS_CHAR_INFO_H
#include "xeen/dialogs.h"
#include "xeen/party.h"
#include "xeen/screen.h"
namespace Xeen {
class CharacterInfo : public ButtonContainer {
private:
SpriteResource _iconSprites;
DrawStruct _drawList[24];
int _cursorCell;
CharacterInfo(XeenEngine *vm) : ButtonContainer(vm), _cursorCell(0) {}
void execute(int charIndex);
/**
* Load the draw structure list with frame numbers and positions
*/
void loadDrawStructs();
/**
* Set up the button list for the dialog
*/
void addButtons();
/**
* Return a string containing the details of the character
*/
Common::String loadCharacterDetails(const Character &c);
/**
* Cursor display handling
*/
void showCursor(bool flag);
bool expandStat(int attrib, const Character &c);
public:
static void show(XeenEngine *vm, int charIndex);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_CHAR_INFO_H */
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