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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs_dismiss.h"
#include "xeen/party.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
void Dismiss::show(XeenEngine *vm) {
Dismiss *dlg = new Dismiss(vm);
dlg->execute();
delete dlg;
}
void Dismiss::execute() {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
loadButtons();
Window &w = screen._windows[31];
w.open();
_iconSprites.draw(w, 0, Common::Point(225, 120));
w.update();
while (!_vm->shouldQuit()) {
do {
events.updateGameCounter();
intf.draw3d(false);
w.frame();
w.writeString("\r");
_iconSprites.draw(w, 0, Common::Point(225, 120));
screen._windows[3].update();
w.update();
do {
events.pollEventsAndWait();
checkEvents(_vm);
} while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() == 0);
} while (!_vm->shouldQuit() && !_buttonValue);
if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
_buttonValue -= Common::KEYCODE_F1;
if (_buttonValue < (int)party._activeParty.size()) {
if (party._activeParty.size() == 1) {
w.close();
ErrorScroll::show(_vm, CANT_DISMISS_LAST_CHAR, WT_NONFREEZED_WAIT);
w.open();
} else {
Character tempChar = party._activeParty[_buttonValue];
int charIndex = party._activeParty[_buttonValue]._rosterId;
// party.sortParty();
// TODO
}
break;
}
} else if (_buttonValue == Common::KEYCODE_ESCAPE) {
}
}
}
void Dismiss::loadButtons() {
_iconSprites.load("esc.icn");
addButton(Common::Rect(225, 120, 249, 140), Common::KEYCODE_ESCAPE, &_iconSprites);
addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1);
addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2);
addButton(Common::Rect(16, 59, 48, 91), Common::KEYCODE_3);
addButton(Common::Rect(117, 59, 149, 91), Common::KEYCODE_4);
}
} // End of namespace Xeen
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