1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs_info.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
void InfoDialog::show(XeenEngine *vm) {
InfoDialog *dlg = new InfoDialog(vm);
dlg->execute();
delete dlg;
}
void InfoDialog::execute() {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
protectionText();
Common::String statusText = "";
for (uint idx = 0; idx < _lines.size(); ++idx)
statusText += _lines[idx];
Common::String gameName;
if (_vm->getGameID() == GType_Swords)
gameName = Res.SWORDS_GAME_TEXT;
else if (_vm->getGameID() == GType_Clouds)
gameName = Res.CLOUDS_GAME_TEXT;
else if (_vm->getGameID() == GType_DarkSide)
gameName = Res.DARKSIDE_GAME_TEXT;
else
gameName = Res.WORLD_GAME_TEXT;
// Form the display message
int hour = party._minutes / 60;
Common::String details = Common::String::format(Res.GAME_INFORMATION,
gameName.c_str(), Res.WEEK_DAY_STRINGS[party._day % 10],
(hour > 12) ? hour - 12 : (!hour ? 12 : hour),
party._minutes % 60, (hour > 11) ? 'p' : 'a',
party._day, party._year, statusText.c_str());
Window &w = screen._windows[28];
w.setBounds(Common::Rect(88, 20, 248, 112));
w.open();
do {
events.updateGameCounter();
intf.draw3d(false);
w.frame();
w.writeString(details);
w.update();
events.wait(1);
} while (!_vm->shouldQuit() && !events.isKeyMousePressed());
events.clearEvents();
w.close();
}
void InfoDialog::protectionText() {
Party &party = *_vm->_party;
// Common::StringArray _lines;
const char *const AA_L024 = "\x3l\n\x9""024";
const char *const AA_R124 = "\x3r\x9""124";
if (party._lightCount) {
_lines.push_back(Common::String::format(Res.LIGHT_COUNT_TEXT, party._lightCount));
}
if (party._fireResistence) {
_lines.push_back(Common::String::format(Res.FIRE_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._fireResistence));
}
if (party._electricityResistence) {
_lines.push_back(Common::String::format(Res.ELECRICITY_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._electricityResistence));
}
if (party._coldResistence) {
_lines.push_back(Common::String::format(Res.COLD_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._coldResistence));
}
if (party._poisonResistence) {
_lines.push_back(Common::String::format(Res.POISON_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._poisonResistence));
}
if (party._clairvoyanceActive) {
_lines.push_back(Common::String::format(Res.CLAIRVOYANCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
if (party._levitateActive) {
_lines.push_back(Common::String::format(Res.LEVITATE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
if (party._walkOnWaterActive) {
_lines.push_back(Common::String::format(Res.WALK_ON_WATER_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
}
} // End of namespace Xeen
|