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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_STRING_INPUT_H
#define XEEN_DIALOGS_STRING_INPUT_H
#include "common/keyboard.h"
#include "xeen/dialogs.h"
#include "xeen/screen.h"
namespace Xeen {
class Input : public ButtonContainer {
private:
/**
* Draws the text input and cursor and waits until the user presses a key
*/
Common::KeyState waitForKey(const Common::String &msg);
/**
* Animates the box text cursor
*/
void animateCursor();
protected:
Window *_window;
int _cursorAnimIndex;
/**
* Allows the user to enter a string
*/
int getString(Common::String &line, uint maxLen, int maxWidth, bool isNumeric);
Input(XeenEngine *vm, Window *window) : ButtonContainer(vm),
_window(window), _cursorAnimIndex(0) {}
public:
static int show(XeenEngine *vm, Window *window, Common::String &line,
uint maxLen, int maxWidth, bool isNumeric = false);
};
class StringInput : public Input {
protected:
StringInput(XeenEngine *vm);
int execute(bool type, const Common::String &expected,
const Common::String &title, int opcode);
public:
static int show(XeenEngine *vm, bool type, const Common::String &msg1,
const Common::String &msg2, int opcode);
};
class NumericInput : public Input {
private:
NumericInput(XeenEngine *vm, int window);
int execute(int maxLength, int maxWidth);
public:
static int show(XeenEngine *vm, int window, int maxLength, int maxWidth);
};
class Choose123 : public ButtonContainer {
private:
SpriteResource _iconSprites;
Choose123(XeenEngine *vm) : ButtonContainer(vm) {}
int execute(int numOptions);
void loadButtons(int numOptions);
public:
static int show(XeenEngine *vm, int numOptions);
};
class HowMuch : public ButtonContainer {
private:
SpriteResource _iconSprites;
HowMuch(XeenEngine *vm) : ButtonContainer(vm) {}
int execute();
public:
static int show(XeenEngine *vm);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_STRING_INPUT_H */
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