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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_ITEMS_H
#define XEEN_DIALOGS_ITEMS_H
#include "xeen/dialogs.h"
#include "xeen/party.h"
#include "xeen/screen.h"
namespace Xeen {
enum ItemsMode {
ITEMMODE_CHAR_INFO = 0, ITEMMODE_BLACKSMITH = 1, ITEMMODE_4 = 4,
ITEMMODE_6 = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8,
ITEMMODE_9 = 9, ITEMMODE_10 = 10, ITEMMODE_TO_GOLD = 11
};
class ItemsDialog : public ButtonContainer {
private:
XeenEngine *_vm;
SpriteResource _iconSprites;
SpriteResource _equipSprites;
Character _itemsCharacter;
Character *_oldCharacter;
DrawStruct _itemsDrawList[9];
ItemsDialog(XeenEngine *vm) : ButtonContainer(),
_vm(vm), _oldCharacter(nullptr) {}
Character *execute(Character *c, ItemsMode mode);
void loadButtons(ItemsMode mode, Character *&c);
void blackData2CharData();
void setEquipmentIcons();
public:
static Character *show(XeenEngine *vm, Character *c, ItemsMode mode);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_ITEMS_H */
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