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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "xeen/dialogs_message.h"
#include "xeen/events.h"
#include "xeen/xeen.h"
namespace Xeen {
void MessageDialog::show(XeenEngine *vm, const Common::String &msg, MessageWaitType waitType) {
MessageDialog *dlg = new MessageDialog(vm);
dlg->execute(msg, waitType);
delete dlg;
}
void MessageDialog::execute(const Common::String &msg, MessageWaitType waitType) {
EventsManager &events = *_vm->_events;
Windows &windows = *_vm->_windows;
Window &w = windows[6];
w.open();
w.writeString(msg);
w.update();
switch (waitType) {
case WT_FREEZE_WAIT:
while (!_vm->shouldQuit() && !events.isKeyMousePressed())
events.pollEventsAndWait();
events.clearEvents();
break;
case WT_ANIMATED_WAIT:
if (windows[11]._enabled || _vm->_mode == MODE_17) {
g_vm->_locations->wait();
break;
}
// fall through
case WT_NONFREEZED_WAIT:
do {
events.updateGameCounter();
_vm->_interface->draw3d(true);
events.wait(1);
if (checkEvents(_vm))
break;
} while (!_vm->shouldQuit() && !_buttonValue);
break;
case WT_LOC_WAIT:
g_vm->_locations->wait();
break;
default:
break;
}
w.close();
}
/*------------------------------------------------------------------------*/
void ErrorScroll::show(XeenEngine *vm, const Common::String &msg, MessageWaitType waitType) {
Common::String s = Common::String::format("\x3""c\v010\t000%s", msg.c_str());
MessageDialog::show(vm, s, waitType);
}
/*------------------------------------------------------------------------*/
void CantCast::show(XeenEngine *vm, int spellId, int componentNum) {
CantCast *dlg = new CantCast(vm);
dlg->execute(spellId, componentNum);
delete dlg;
}
void CantCast::execute(int spellId, int componentNum) {
EventsManager &events = *_vm->_events;
Sound &sound = *_vm->_sound;
Spells &spells = *_vm->_spells;
Windows &windows = *_vm->_windows;
Window &w = windows[6];
Mode oldMode = _vm->_mode;
_vm->_mode = MODE_FF;
sound.playFX(21);
w.open();
w.writeString(Common::String::format(Res.NOT_ENOUGH_TO_CAST,
Res.SPELL_CAST_COMPONENTS[componentNum - 1],
spells._spellNames[spellId].c_str()
));
w.update();
do {
events.pollEventsAndWait();
} while (!_vm->shouldQuit() && !events.isKeyMousePressed());
events.clearEvents();
w.close();
_vm->_mode = oldMode;
}
} // End of namespace Xeen
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