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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs_quick_ref.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
void QuickReferenceDialog::show(XeenEngine *vm) {
QuickReferenceDialog *dlg = new QuickReferenceDialog(vm);
dlg->execute();
delete dlg;
}
void QuickReferenceDialog::execute() {
Combat &combat = *_vm->_combat;
EventsManager &events = *_vm->_events;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
Common::String lines[8];
events.setCursor(0);
for (uint idx = 0; idx < (combat._globalCombat == 2 ? combat._combatParty.size() :
party._activeParty.size()); ++idx) {
Character &c = combat._globalCombat == 2 ? *combat._combatParty[idx] :
party._activeParty[idx];
Condition condition = c.worstCondition();
lines[idx] = Common::String::format(Res.QUICK_REF_LINE,
idx * 10 + 24, idx + 1, c._name.c_str(),
Res.CLASS_NAMES[c._class][0], Res.CLASS_NAMES[c._class][1], Res.CLASS_NAMES[c._class][2],
c.statColor(c.getCurrentLevel(), c._level._permanent), c._level._permanent,
c.statColor(c._currentHp, c.getMaxHP()), c._currentHp,
c.statColor(c._currentSp, c.getMaxSP()), c._currentSp,
c.statColor(c.getArmorClass(), c.getArmorClass(true)), c.getArmorClass(),
Res.CONDITION_COLORS[condition],
Res.CONDITION_NAMES[condition][0], Res.CONDITION_NAMES[condition][1],
Res.CONDITION_NAMES[condition][2], Res.CONDITION_NAMES[condition][3]
);
}
int food = (party._food / party._activeParty.size()) / 3;
Common::String msg = Common::String::format(Res.QUICK_REFERENCE,
lines[0].c_str(), lines[1].c_str(), lines[2].c_str(),
lines[3].c_str(), lines[4].c_str(), lines[5].c_str(),
lines[6].c_str(), lines[7].c_str(),
party._gold, party._gems,
food, food == 1 ? "" : "s"
);
Window &w = screen._windows[24];
bool windowOpen = w._enabled;
if (!windowOpen)
w.open();
w.writeString(msg);
w.update();
// Wait for a key/mouse press
events.clearEvents();
while (!_vm->shouldQuit() && !events.isKeyMousePressed())
events.pollEventsAndWait();
events.clearEvents();
if (!windowOpen)
w.close();
}
} // End of namespace Xeen
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