1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_SPELLS_H
#define XEEN_DIALOGS_SPELLS_H
#include "common/array.h"
#include "xeen/dialogs.h"
#include "xeen/party.h"
namespace Xeen {
struct SpellEntry {
Common::String _name;
int _spellIndex;
int _spellId;
int _color;
SpellEntry(const Common::String &name, int spellIndex, int spellId) :
_name(name), _spellIndex(spellIndex), _spellId(spellId), _color(9) {}
};
class SpellsDialog : public ButtonContainer {
private:
SpriteResource _iconSprites;
SpriteResource _scrollSprites;
Common::Array<SpellEntry> _spells;
SpellsDialog(XeenEngine *vm) : ButtonContainer(vm) {}
Character *execute(ButtonContainer *priorDialog, Character *c, int isCasting);
void loadButtons();
const char *setSpellText(Character *c, int isCasting);
public:
static Character *show(XeenEngine *vm, ButtonContainer *priorDialog,
Character *c, int isCasting);
};
class CastSpell : public ButtonContainer {
private:
SpriteResource _iconSprites;
CastSpell(XeenEngine *vm) : ButtonContainer(vm) {}
int execute(Character *&c);
void loadButtons();
public:
static int show(XeenEngine *vm);
static int show(XeenEngine *vm, Character *&c);
};
class SpellOnWho : public ButtonContainer {
private:
SpellOnWho(XeenEngine *vm) : ButtonContainer(vm) {}
int execute(int spellId);
public:
static Character *show(XeenEngine *vm, int spellId);
};
class SelectElement : public ButtonContainer {
private:
SpriteResource _iconSprites;
SelectElement(XeenEngine *vm) : ButtonContainer(vm) {}
int execute(int spellId);
void loadButtons();
public:
static int show(XeenEngine *vm, int spellId);
};
class NotWhileEngaged : public ButtonContainer {
private:
NotWhileEngaged(XeenEngine *vm) : ButtonContainer(vm) {}
void execute(int spellId);
public:
static void show(XeenEngine *vm, int spellId);
};
class LloydsBeacon : public ButtonContainer {
private:
SpriteResource _iconSprites;
LloydsBeacon(XeenEngine *vm) : ButtonContainer(vm) {}
bool execute();
void loadButtons();
public:
static bool show(XeenEngine *vm);
};
class Teleport : public ButtonContainer {
private:
SpriteResource _iconSprites;
Teleport(XeenEngine *vm) : ButtonContainer(vm) {}
int execute();
public:
static int show(XeenEngine *vm);
};
class TownPortal : public ButtonContainer {
private:
TownPortal(XeenEngine *vm) : ButtonContainer(vm) {}
int execute();
public:
static int show(XeenEngine *vm);
};
class IdentifyMonster : public ButtonContainer {
private:
IdentifyMonster(XeenEngine *vm) : ButtonContainer(vm) {}
void execute();
public:
static void show(XeenEngine *vm);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_SPELLS_H */
|