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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs_whowill.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
int WhoWill::show(XeenEngine *vm, int message, int action, bool type) {
WhoWill *dlg = new WhoWill(vm);
int result = dlg->execute(message, action, type);
delete dlg;
return result;
}
int WhoWill::execute(int message, int action, bool type) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
Scripts &scripts = *_vm->_scripts;
Town &town = *_vm->_town;
int numFrames;
if (party._activeParty.size() <= 1)
// Unless there's at least two characters, just return the first one
return 1;
screen._windows[38].close();
screen._windows[12].close();
Common::String actionStr = type ? map._events._text[action] : Res.WHO_WILL_ACTIONS[action];
Common::String msg = Common::String::format(Res.WHO_WILL, actionStr.c_str(),
Res.WHO_ACTIONS[message], party._activeParty.size());
screen._windows[36].open();
screen._windows[36].writeString(msg);
screen._windows[36].update();
intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left;
intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right;
while (!_vm->shouldQuit()) {
events.updateGameCounter();
if (screen._windows[11]._enabled) {
town.drawTownAnim(0);
screen._windows[36].frame();
numFrames = 3;
} else {
intf.draw3d(false);
screen._windows[36].frame();
screen._windows[3].update();
numFrames = 1;
}
events.wait(numFrames);
checkEvents(_vm);
if (!_buttonValue)
continue;
if (_buttonValue == 27) {
_buttonValue = 0;
break;
} else if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
_buttonValue -= Common::KEYCODE_F1 - 1;
if (_buttonValue > (int)party._activeParty.size())
continue;
if (party._activeParty[_buttonValue - 1].noActions())
continue;
scripts._whoWill = _buttonValue;
break;
}
}
intf._face1State = intf._face2State = 2;
screen._windows[36].close();
return _buttonValue;
}
} // End of namespace Xeen
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