1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_EVENTS_H
#define XEEN_EVENTS_H
#include "common/scummsys.h"
#include "common/events.h"
#include "xeen/sprites.h"
namespace Xeen {
#define GAME_FRAME_RATE (1000 / 18.2)
class XeenEngine;
class EventsManager {
private:
XeenEngine *_vm;
uint32 _frameCounter;
uint32 _priorFrameCounterTime;
uint32 _gameCounter;
uint32 _gameCounters[6];
uint32 _priorGameCounterTime;
Common::KeyCode _keyCode;
SpriteResource _sprites;
void nextFrame();
public:
bool _leftButton, _rightButton;
Common::Point _mousePos;
public:
EventsManager(XeenEngine *vm);
~EventsManager();
void setCursor(int cursorId);
void showCursor();
void hideCursor();
bool isCursorVisible();
void pollEvents();
void pollEventsAndWait();
void clearEvents();
void debounceMouse();
bool getKey(Common::KeyState &key);
bool isKeyPending() const;
bool isKeyMousePressed();
void updateGameCounter() { _gameCounter = _frameCounter; }
void timeMark1() { _gameCounters[1] = _frameCounter; }
void timeMark2() { _gameCounters[2] = _frameCounter; }
void timeMark3() { _gameCounters[3] = _frameCounter; }
void timeMark4() { _gameCounters[4] = _frameCounter; }
void timeMark5() { _gameCounters[5] = _frameCounter; }
uint32 timeElapsed() const { return _frameCounter - _gameCounter; }
uint32 timeElapsed1() const { return _frameCounter - _gameCounters[1]; }
uint32 timeElapsed2() const { return _frameCounter - _gameCounters[2]; }
uint32 timeElapsed3() const { return _frameCounter - _gameCounters[3]; }
uint32 timeElapsed4() const { return _frameCounter - _gameCounters[4]; }
uint32 timeElapsed5() const { return _frameCounter - _gameCounters[5]; }
bool wait(uint numFrames, bool interruptable = false);
};
class GameEvent {
public:
GameEvent();
};
} // End of namespace Xeen
#endif /* XEEN_EVENTS_H */
|