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path: root/engines/xeen/files.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
#include "common/archive.h"
#include "common/memstream.h"
#include "common/substream.h"
#include "common/textconsole.h"
#include "xeen/xeen.h"
#include "xeen/files.h"
#include "xeen/saves.h"

namespace Xeen {

uint16 BaseCCArchive::convertNameToId(const Common::String &resourceName) {
	if (resourceName.empty())
		return 0xffff;

	Common::String name = resourceName;
	name.toUppercase();

	// Check if a resource number is being directly specified
	if (name.size() == 4) {
		char *endPtr;
		uint16 num = (uint16)strtol(name.c_str(), &endPtr, 16);
		if (!*endPtr)
			return num;
	}

	const byte *msgP = (const byte *)name.c_str();
	int total = *msgP++;
	for (; *msgP; total += *msgP++) {
		// Rotate the bits in 'total' right 7 places
		total = (total & 0x007F) << 9 | (total & 0xFF80) >> 7;
	}

	return total;
}

void BaseCCArchive::loadIndex(Common::SeekableReadStream &stream) {
	int count = stream.readUint16LE();

	// Read in the data for the archive's index
	byte *rawIndex = new byte[count * 8];
	stream.read(rawIndex, count * 8);

	// Decrypt the index
	int seed = 0xac;
	for (int i = 0; i < count * 8; ++i, seed += 0x67) {
		rawIndex[i] = (byte)((((rawIndex[i] << 2) | (rawIndex[i] >> 6)) + seed) & 0xff);
	}

	// Extract the index data into entry structures
	_index.resize(count);
	const byte *entryP = &rawIndex[0];
	for (int idx = 0; idx < count; ++idx, entryP += 8) {
		CCEntry entry;
		entry._id = READ_LE_UINT16(entryP);
		entry._offset = READ_LE_UINT32(entryP + 2) & 0xffffff;
		entry._size = READ_LE_UINT16(entryP + 5);
		assert(!entryP[7]);

		_index[idx] = entry;
	}

	delete[] rawIndex;
}

void BaseCCArchive::saveIndex(Common::WriteStream &stream) {
	// Fill up the data for the index entries into a raw data block
	byte *rawIndex = new byte[_index.size() * 8];
	byte b;

	byte *entryP = rawIndex;
	for (uint i = 0; i < _index.size(); ++i, entryP += 8) {
		CCEntry &entry = _index[i];
		WRITE_LE_UINT16(&entryP[0], entry._id);
		WRITE_LE_UINT32(&entryP[2], entry._writeOffset);
		WRITE_LE_UINT16(&entryP[5], entry._size);
		entryP[7] = 0;
	}

	// Encrypt the index
	int seed = 0xac;
	for (uint i = 0; i < _index.size() * 8; ++i, seed += 0x67) {
		b = (rawIndex[i] - seed) & 0xff;
		b = (byte)((b >> 2) | (b << 6));

		assert(rawIndex[i] == (byte)((((b << 2) | (b >> 6)) + seed) & 0xff));
		rawIndex[i] = b;
	}

	// Write out the number of entries and the encrypted index data
	stream.writeUint16LE(_index.size());
	stream.write(rawIndex, _index.size() * 8);

	delete[] rawIndex;
}

bool BaseCCArchive::hasFile(const Common::String &name) const {
	CCEntry ccEntry;
	return getHeaderEntry(name, ccEntry);
}

bool BaseCCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const {
	return getHeaderEntry(convertNameToId(resourceName), ccEntry);
}

bool BaseCCArchive::getHeaderEntry(uint16 id, CCEntry &ccEntry) const {
	// Loop through the index
	for (uint i = 0; i < _index.size(); ++i) {
		if (_index[i]._id == id) {
			ccEntry = _index[i];
			return true;
		}
	}

	// Could not find an entry
	return false;
}

const Common::ArchiveMemberPtr BaseCCArchive::getMember(const Common::String &name) const {
	if (!hasFile(name))
		return Common::ArchiveMemberPtr();

	return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
}

int BaseCCArchive::listMembers(Common::ArchiveMemberList &list) const {
	// CC files don't maintain the original filenames, so we can't list it
	return 0;
}

/*------------------------------------------------------------------------*/

CCArchive::CCArchive(const Common::String &filename, bool encoded):
		BaseCCArchive(), _filename(filename), _encoded(encoded) {
	File f(filename, SearchMan);
	loadIndex(f);
}

CCArchive::CCArchive(const Common::String &filename, const Common::String &prefix,
		bool encoded): BaseCCArchive(), _filename(filename),
		_prefix(prefix), _encoded(encoded) {
	_prefix.toLowercase();
	File f(filename, SearchMan);
	loadIndex(f);
}

CCArchive::~CCArchive() {
}

bool CCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const {
	Common::String resName = resourceName;

	if (!_prefix.empty() && resName.contains('|')) {
		resName.toLowercase();
		Common::String prefix = _prefix + "|";

		if (!strncmp(resName.c_str(), prefix.c_str(), prefix.size()))
			// Matching CC prefix, so strip it off and allow processing to
			// continue onto the base getHeaderEntry method
			resName = Common::String(resName.c_str() + prefix.size());
		else
			// Not matching prefix, so don't allow a match
			return false;
	}

	return BaseCCArchive::getHeaderEntry(resName, ccEntry);
}

Common::SeekableReadStream *CCArchive::createReadStreamForMember(const Common::String &name) const {
	CCEntry ccEntry;

	if (getHeaderEntry(name, ccEntry)) {
		// Open the correct CC file
		Common::File f;
		if (!f.open(_filename))
			error("Could not open CC file");

		// Read in the data for the specific resource
		f.seek(ccEntry._offset);
		byte *data = (byte *)malloc(ccEntry._size);
		f.read(data, ccEntry._size);

		if (_encoded) {
			// Decrypt the data
			for (int i = 0; i < ccEntry._size; ++i)
				data[i] ^= 0x35;
		}

		// Return the data as a stream
		return new Common::MemoryReadStream(data, ccEntry._size, DisposeAfterUse::YES);
	}

	return nullptr;
}

/*------------------------------------------------------------------------*/

FileManager::FileManager(XeenEngine *vm) {
	_ccNum = vm->getGameID() == GType_DarkSide;
	File::_xeenCc = File::_darkCc = File::_introCc = nullptr;
	File::_xeenSave = File::_darkSave = nullptr;
	File::_currentSave = nullptr;
	File::_currentArchive = nullptr;
}

FileManager::~FileManager() {
	SearchMan.remove("intro");
	SearchMan.remove("data");
	delete File::_xeenCc;
	delete File::_darkCc;
}

bool FileManager::setup() {
	if (g_vm->getGameID() == GType_Swords) {
		File::_xeenCc = nullptr;
		File::_darkCc = new CCArchive("swrd.cc", "xeen", true);
	} else {
		File::_xeenCc = (g_vm->getGameID() == GType_DarkSide) ? nullptr :
			new CCArchive("xeen.cc", "xeen", true);
		File::_darkCc = (g_vm->getGameID() == GType_Clouds) ? nullptr :
			new CCArchive("dark.cc", "dark", true);
	}

	if (Common::File::exists("intro.cc")) {
		File::_introCc = new CCArchive("intro.cc", "intro", true);
		SearchMan.add("intro", File::_introCc);
	}

	File::_currentArchive = g_vm->getGameID() == GType_DarkSide || g_vm->getGameID() == GType_Swords ?
		File::_darkCc : File::_xeenCc;
	assert(File::_currentArchive);

	// Ensure the custom CC archive is present
	File f;
	if (!f.exists("xeen.ccs")) {
		g_vm->GUIError("Could not find xeen.ccs data file");
		return false;
	}

	// Verify the version of the CC is correct
	CCArchive *dataCc = new CCArchive("xeen.ccs", "data", true);
	if (!f.open("VERSION", *dataCc) || f.readUint32LE() != 1) {
		g_vm->GUIError("xeen.ccs is out of date");
		return false;
	}
	SearchMan.add("data", dataCc);

	return true;
}

void FileManager::setGameCc(int ccMode) {
	if (ccMode != 2) {
		if (g_vm->getGameID() != GType_WorldOfXeen)
			ccMode = g_vm->getGameID() == GType_Clouds ? 0 : 1;
	}

	File::setCurrentArchive(ccMode);
	_ccNum = ccMode != 0;
}

void FileManager::load(Common::SeekableReadStream &stream) {
	setGameCc(stream.readByte());
}

void FileManager::save(Common::WriteStream &s) {
	s.writeByte(_ccNum ? 1 : 0);
}

/*------------------------------------------------------------------------*/

CCArchive *File::_xeenCc;
CCArchive *File::_darkCc;
CCArchive *File::_introCc;
SaveArchive *File::_xeenSave;
SaveArchive *File::_darkSave;
BaseCCArchive *File::_currentArchive;
SaveArchive *File::_currentSave;

File::File(const Common::String &filename) {
	File::open(filename);
}

File::File(const Common::String &filename, Common::Archive &archive) {
	File::open(filename, archive);
}

File::File(const Common::String &filename, int ccMode) {
	File::open(filename, ccMode);
}

bool File::open(const Common::String &filename) {
	if (!_currentSave || !Common::File::open(filename, *_currentSave)) {
		if (!Common::File::open(filename, *_currentArchive)) {
			// Could not find in current archive, so try intro.cc or in folder
			if (!Common::File::open(filename))
				error("Could not open file - %s", filename.c_str());
		}
	}

	return true;
}

bool File::open(const Common::String &filename, Common::Archive &archive) {
	if (!Common::File::open(filename, archive))
		error("Could not open file - %s", filename.c_str());
	return true;
}

bool File::open(const Common::String &filename, int ccMode) {
	FileManager &files = *g_vm->_files;
	int oldNum = files._ccNum;

	files.setGameCc(ccMode);
	if (File::exists(filename, *_currentArchive))
		File::open(filename, *_currentArchive);
	else
		File::open(filename);

	files.setGameCc(oldNum);

	return true;
}

void File::setCurrentArchive(int ccMode) {
	switch (ccMode) {
	case 0:
		_currentArchive = _xeenCc;
		_currentSave = _xeenSave;
		break;

	case 1:
		_currentArchive = _darkCc;
		_currentSave = _darkSave;
		break;

	case 2:
		_currentArchive = _introCc;
		_currentSave = nullptr;
		break;

	default:
		break;
	}

	assert(_currentArchive);
}

Common::String File::readString() {
	Common::String result;
	char c;

	while (pos() < size() && (c = (char)readByte()) != '\0')
		result += c;

	return result;
}

bool File::exists(const Common::String &filename) {
	if (!_currentSave || !_currentSave->hasFile(filename)) {
		if (!_currentArchive->hasFile(filename)) {
			// Could not find in current archive, so try intro.cc or in folder
			return Common::File::exists(filename);
		}
	}

	return true;
}

bool File::exists(const Common::String &filename, int ccMode) {
	FileManager &files = *g_vm->_files;
	int oldNum = files._ccNum;

	files.setGameCc(ccMode);
	bool result = exists(filename);
	files.setGameCc(oldNum);

	return result;
}

bool File::exists(const Common::String &filename, Common::Archive &archive) {
	return archive.hasFile(filename);
}

void File::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP) {
	byte data = 0;

	int bitCounter = 0;
	for (bool *p = startP; p < endP; ++p, bitCounter = (bitCounter + 1) % 8) {
		if (bitCounter == 0) {
			if (s.isLoading() || p != startP)
				s.syncAsByte(data);

			if (s.isSaving())
				data = 0;
		}

		if (s.isLoading())
			*p = ((data >> bitCounter) & 1) != 0;
		else if (*p)
			data |= 1 << bitCounter;
	}

	if (s.isSaving())
		s.syncAsByte(data);
}

/*------------------------------------------------------------------------*/

void StringArray::load(const Common::String &name) {
	File f(name);
	clear();
	while (f.pos() < f.size())
		push_back(f.readString());
}

void StringArray::load(const Common::String &name, int ccMode) {
	File f(name, ccMode);
	clear();
	while (f.pos() < f.size())
		push_back(f.readString());
}

/*------------------------------------------------------------------------*/

SaveArchive::SaveArchive(Party *party) : BaseCCArchive(), _party(party) {
	_data = nullptr;
}

SaveArchive::~SaveArchive() {
	for (Common::HashMap<uint16, Common::MemoryWriteStreamDynamic *>::iterator it = _newData.begin(); it != _newData.end(); it++) {
		delete (*it)._value;
	}
	delete[] _data;
}

Common::SeekableReadStream *SaveArchive::createReadStreamForMember(const Common::String &name) const {

	// If the given resource has already been perviously "written" to the
	// save manager, then return that new resource
	uint16 id = BaseCCArchive::convertNameToId(name);
	return createReadStreamForMember(id);
}

Common::SeekableReadStream *SaveArchive::createReadStreamForMember(uint16 id) const {
	if (_newData.contains(id)) {
		Common::MemoryWriteStreamDynamic *stream = _newData[id];
		return new Common::MemoryReadStream(stream->getData(), stream->size());
	}

	// Retrieve the resource from the loaded savefile
	CCEntry ccEntry;
	if (getHeaderEntry(id, ccEntry)) {
		// Open the correct CC entry
		return new Common::MemoryReadStream(_data + ccEntry._offset, ccEntry._size);
	}

	return nullptr;
}

void SaveArchive::load(Common::SeekableReadStream &stream) {
	_newData.clear();
	loadIndex(stream);

	delete[] _data;
	_dataSize = stream.size();
	_data = new byte[_dataSize];
	stream.seek(0);
	stream.read(_data, _dataSize);
}

void SaveArchive::loadParty() {
	// Load in the character roster and active party
	Common::SeekableReadStream *chr = createReadStreamForMember("maze.chr");
	Common::Serializer sChr(chr, nullptr);
	_party->_roster.synchronize(sChr);
	delete chr;

	Common::SeekableReadStream *pty = createReadStreamForMember("maze.pty");
	Common::Serializer sPty(pty, nullptr);
	_party->synchronize(sPty);
	delete pty;
}

void SaveArchive::reset(CCArchive *src) {
	Common::MemoryWriteStreamDynamic saveFile(DisposeAfterUse::YES);
	File fIn;
	_newData.clear();

	g_vm->_files->setGameCc(g_vm->getGameID() == GType_DarkSide ? 1 : 0);
	const int RESOURCES[6] = { 0x2A0C, 0x2A1C, 0x2A2C, 0x2A3C, 0x284C, 0x2A5C };
	for (int i = 0; i < 6; ++i) {
		Common::String filename = Common::String::format("%.4x", RESOURCES[i]);
		if (src->hasFile(filename)) {
			// Read in the next resource
			fIn.open(filename, *src);
			byte *data = new byte[fIn.size()];
			fIn.read(data, fIn.size());

			// Copy it to the combined savefile resource
			saveFile.write(data, fIn.size());
			delete[] data;
			fIn.close();
		}
	}

	assert(saveFile.size() > 0);
	Common::MemoryReadStream f(saveFile.getData(), saveFile.size());
	load(f);
}

void SaveArchive::save(Common::WriteStream &s) {
	// Save the character stats and active party
	OutFile chr("maze.chr", this);
	XeenSerializer sChr(nullptr, &chr);
	_party->_roster.synchronize(sChr);
	chr.finalize();

	OutFile pty("maze.pty", this);
	Common::Serializer sPty(nullptr, &pty);
	_party->synchronize(sPty);
	pty.finalize();

	// First caclculate new offsets and total filesize
	_dataSize = _index.size() * 8 + 2;
	for (uint idx = 0; idx < _index.size(); ++idx) {
		_index[idx]._writeOffset = (idx == 0) ? _dataSize :
			_index[idx - 1]._writeOffset + _index[idx - 1]._size;
		_dataSize += _index[idx]._size;
	}

	s.writeUint32LE(_dataSize);

	// Save out the index
	SubWriteStream dataStream(&s);
	saveIndex(dataStream);

	// Save out each resource in turn
	for (uint idx = 0; idx < _index.size(); ++idx) {
		// Get the entry
		Common::SeekableReadStream *entry = createReadStreamForMember(_index[idx]._id);
		byte *data = new byte[entry->size()];
		entry->read(data, entry->size());

		// Write it out to the savegame
		assert(dataStream.pos() == _index[idx]._writeOffset);
		dataStream.write(data, entry->size());
		delete[] data;
		delete entry;
	}
}

void SaveArchive::replaceEntry(uint16 id, const byte *data, size_t size) {
	// Delete any prior set entry
	if (_newData.contains(id))
		delete _newData[id];

	// Create a new entry and write out the data to it
	Common::MemoryWriteStreamDynamic *out = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
	out->write(data, size);
	_newData[id] = out;

	// Update the index with the entry's size for later convenience when creating savegames
	for (uint idx = 0; idx < _index.size(); ++idx) {
		if (_index[idx]._id == id) {
			_index[idx]._size = size;
			break;
		}
	}
}

/*------------------------------------------------------------------------*/

OutFile::OutFile(const Common::String &filename) :
		_filename(filename), _backingStream(DisposeAfterUse::YES) {
	_archive = File::_currentSave;
}

OutFile::OutFile(const Common::String &filename, SaveArchive *archive) :
	_filename(filename), _archive(archive), _backingStream(DisposeAfterUse::YES) {
}

OutFile::OutFile(const Common::String &filename, int ccMode) :
		_filename(filename), _backingStream(DisposeAfterUse::YES) {
	g_vm->_files->setGameCc(ccMode);
	_archive = File::_currentSave;
}

uint32 OutFile::write(const void *dataPtr, uint32 dataSize) {
	return _backingStream.write(dataPtr, dataSize);
}

int32 OutFile::pos() const {
	return _backingStream.pos();
}

void OutFile::finalize() {
	uint16 id = BaseCCArchive::convertNameToId(_filename);

	_archive->replaceEntry(id, _backingStream.getData(), _backingStream.size());
}

} // End of namespace Xeen