aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/files.h
blob: 6289cc27b6b948c784e78d094ee54d60a1c30b45 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef XEEN_FILES_H
#define XEEN_FILES_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str-array.h"
#include "graphics/surface.h"

namespace Xeen {

class XeenEngine;
class CCArchive;
class BaseCCArchive;
class File;
class SaveArchive;
class Party;
class OutFile;
class SavesManager;

#define SYNC_AS(SUFFIX,STREAM,TYPE,SIZE) \
	template<typename T> \
	void syncAs ## SUFFIX(T &val, Version minVersion = 0, Version maxVersion = kLastVersion) { \
		if (_version < minVersion || _version > maxVersion) \
			return;	\
		if (_loadStream) \
			val = static_cast<TYPE>(_loadStream->read ## STREAM()); \
		else { \
			TYPE tmp = (TYPE)val; \
			_saveStream->write ## STREAM(tmp); \
		} \
		_bytesSynced += SIZE; \
	}

/**
 * Details of a single entry in a CC file index
 */
struct CCEntry {
	uint16 _id;
	int _offset;
	uint16 _size;
	int _writeOffset;

	CCEntry() : _id(0), _offset(0), _size(0), _writeOffset(0) {}
	CCEntry(uint16 id, uint32 offset, uint32 size)
		: _id(id), _offset(offset), _size(size) {
	}
};

/*
 * Main resource manager
 */
class FileManager {
public:
	int _ccNum;
public:
	/**
	 * Constructor
	 */
	FileManager(XeenEngine *vm);

	/**
	 * Destructor
	 */
	~FileManager();

	/**
	 * Sets up the CC files
	 * @returns		Returns true if the setup was successful
	 */
	bool setup();

	/**
	 * Set which game side files to use
	 * @param ccMode	0=Clouds, 1=Dark Side
	 */
	void setGameCc(int ccMode);

	/**
	 * Loads a save archive from a stream
	 */
	void load(Common::SeekableReadStream &stream);

	/**
	 * Saves a save archive to a savegame
	 */
	void save(Common::WriteStream &s);
};

/**
 * Derived file class
 */
class File : public Common::File {
	friend class FileManager;
	friend class OutFile;
	friend class SavesManager;
private:
	static CCArchive *_xeenCc, *_darkCc, *_introCc;
	static SaveArchive *_xeenSave, *_darkSave;
	static BaseCCArchive *_currentArchive;
	static SaveArchive *_currentSave;
public:
	/**
	 * Sets which archive is used by default
	 */
	static void setCurrentArchive(int ccMode);

	/**
	 * Synchronizes a boolean array as a bitfield set
	 */
	static void syncBitFlags(Common::Serializer &s, bool *startP, bool *endP);
public:
	File() : Common::File() {}
	File(const Common::String &filename);
	File(const Common::String &filename, int ccMode);
	File(const Common::String &filename, Common::Archive &archive);
	virtual ~File() {}

	/**
	 * Opens the given file, throwing an error if it can't be opened
	 */
	virtual bool open(const Common::String &filename);

	/**
	 * Opens the given file, throwing an error if it can't be opened
	 */
	virtual bool open(const Common::String &filename, Common::Archive &archive);

	/**
	 * Opens the given file, throwing an error if it can't be opened
	 */
	virtual bool open(const Common::String &filename, int ccMode);

	/**
	 * Opens the given file
	 */
	virtual bool open(const Common::FSNode &node) {
		return Common::File::open(node);
	}

	/**
	 * Opens the given file
	 */
	virtual bool open(SeekableReadStream *stream, const Common::String &name) {
		return Common::File::open(stream, name);
	}

	/**
	 * Reads in a null terminated string
	 */
	Common::String readString();

	/**
	 * Checks if a given file exists
	 *
	 * @param	filename	the file to check for
	 * @return	true if the file exists, false otherwise
	 */
	static bool exists(const Common::String &filename);

	/**
	 * Checks if a given file exists
	 *
	 * @param	filename	the file to check for
	 * @param	ccMode		Archive to use
	 * @return	true if the file exists, false otherwise
	 */
	static bool exists(const Common::String &filename, int ccMode);

	/**
	 * Checks if a given file exists
	 *
	 * @param	filename	the file to check for
	 * @param	archive		Archive to use
	 * @return	true if the file exists, false otherwise
	 */
	static bool exists(const Common::String &filename, Common::Archive &archive);
};

/**
 * SubWriteStream provides a way of compartmentalizing writing to a subsection of
 * a file. This is primarily useful for the pos() function which can, for example,
 * be used in asserts to ensure writing is being done at the correct offset within
 * the bounds of the structure being written.
*/
class SubWriteStream : virtual public Common::WriteStream {
protected:
	Common::WriteStream *_parentStream;
	uint32 _begin;
public:
	SubWriteStream(Common::WriteStream *parentStream) :
		_parentStream(parentStream),  _begin(parentStream->pos()) {
	}

	virtual uint32 write(const void *dataPtr, uint32 dataSize) {
		return _parentStream->write(dataPtr, dataSize);
	}
	virtual bool flush() { return _parentStream->flush(); }
	virtual void finalize() {}
	virtual int32 pos() const { return _parentStream->pos() - _begin; }
};

class StringArray : public Common::StringArray {
public:
	StringArray() {}
	StringArray(const Common::String &name) { load(name); }

	/**
	 * Loads a string array from the specified file
	 */
	void load(const Common::String &name);

	/**
	 * Loads a string array from the specified file
	 */
	void load(const Common::String &name, int ccMode);
};

class XeenSerializer : public Common::Serializer {
private:
	Common::SeekableReadStream *_in;
public:
	XeenSerializer(Common::SeekableReadStream *in, Common::WriteStream *out) :
		Common::Serializer(in, out), _in(in) {}

	SYNC_AS(Sint8, Byte, int8, 1)

	bool finished() const { return _in != nullptr && _in->pos() >= _in->size(); }
};

/**
 * Base Xeen CC file implementation
 */
class BaseCCArchive : public Common::Archive {
protected:
	Common::Array<CCEntry> _index;

	/**
	 * Load the index of a given CC file
	 */
	void loadIndex(Common::SeekableReadStream &stream);

	/**
	 * Saves out the contents of the index. Used when creating savegames
	 */
	void saveIndex(Common::WriteStream &stream);

	/**
	 * Given a resource name, returns whether an entry exists, and returns
	 * the header index data for that entry
	 */
	virtual bool getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const;

	/**
	 * Given a resource Id, returns whether an entry exists, and returns
	 * the header index data for that entry
	 */
	virtual bool getHeaderEntry(uint16 id, CCEntry &ccEntry) const;
public:
	/**
	 * Hash a given filename to produce the Id that represents it
	 */
	static uint16 convertNameToId(const Common::String &resourceName);
public:
	BaseCCArchive() {}

	// Archive implementation
	virtual bool hasFile(const Common::String &name) const;
	virtual int listMembers(Common::ArchiveMemberList &list) const;
	virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
};

/**
 * Xeen CC file implementation
 */
class CCArchive : public BaseCCArchive {
private:
	Common::String _filename;
	Common::String _prefix;
	bool _encoded;
protected:
	virtual bool getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const;
public:
	CCArchive(const Common::String &filename, bool encoded);
	CCArchive(const Common::String &filename, const Common::String &prefix, bool encoded);
	virtual ~CCArchive();

	// Archive implementation
	virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
};

class SaveArchive : public BaseCCArchive {
	friend class OutFile;
private:
	Party *_party;
	byte *_data;
	uint32 _dataSize;
	Common::HashMap<uint16, Common::MemoryWriteStreamDynamic *> _newData;
public:
	SaveArchive(Party *party);
	~SaveArchive();

	/**
	* Sets up the dynamic data for the game for a new game
	*/
	void reset(CCArchive *src);

	/**
	 * Archive implementation
	 */
	virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;

	/**
	 * Archive implementation
	 */
	virtual Common::SeekableReadStream *createReadStreamForMember(uint16 id) const;

	/**
	 * Loads a save archive from a stream
	 */
	void load(Common::SeekableReadStream &stream);

	/**
	 * Saves a save archive to a savegame
	 */
	void save(Common::WriteStream &s);

	/**
	 * Load the character roster and party
	 */
	void loadParty();

	/**
	 * Sets a new resource entry
	 */
	void replaceEntry(uint16 id, const byte *data, size_t size);
};

/**
 * Provides an interface to updating files within the in-memory save state
 */
class OutFile : public Common::WriteStream {
private:
	SaveArchive *_archive;
	Common::String _filename;
	Common::MemoryWriteStreamDynamic _backingStream;
public:
	OutFile(const Common::String &filename);
	OutFile(const Common::String &filename, SaveArchive *archive);
	OutFile(const Common::String &filename, int ccMode);

	/**
	 * Finishes any pending writes, pushing out the written data
	 */
	void finalize() override;

	/**
	 * Writes data
	 */
	uint32 write(const void *dataPtr, uint32 dataSize) override;

	/**
	 * Returns the current position
	 */
	int32 pos() const override;
};

} // End of namespace Xeen

#endif /* XEEN_FILES_H */