aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/interface.h
blob: d50cdd029be217c090459a18d76b04c3ccda62c9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef XEEN_INTERFACE_H
#define XEEN_INTERFACE_H

#include "common/scummsys.h"
#include "xeen/dialogs.h"
#include "xeen/party.h"
#include "xeen/screen.h"

namespace Xeen {

class XeenEngine;

class OutdoorDrawList {
public:
	DrawStruct _data[132];
	DrawStruct &_skySprite;
	DrawStruct &_groundSprite;
public:
	OutdoorDrawList();

	DrawStruct &operator[](int idx) { 
		assert(idx < size());
		return _data[idx]; 
	}

	int size() const { return 132; }
};

class IndoorDrawList {
public:
	DrawStruct _data[170];
	DrawStruct &_skySprite;
	DrawStruct &_groundSprite;
	DrawStruct &_objects0, _objects1, _objects2, _objects3;
	DrawStruct &_objects4, _objects5, _objects6, _objects7;
	DrawStruct &_objects8, _objects9, _objects10, _objects11;
public:
	IndoorDrawList();

	DrawStruct &operator[](int idx) { 
		assert(idx < size());
		return _data[idx]; 
	}

	int size() const { return 170; }
};


class Interface: public ButtonContainer {
private:
	XeenEngine *_vm;
	SpriteResource _dseFace;
	SpriteResource _globalSprites;
	SpriteResource _borderSprites;
	SpriteResource _spellFxSprites;
	SpriteResource _fecpSprites;
	SpriteResource _blessSprites;
	SpriteResource _restoreSprites;
	SpriteResource _hpSprites;
	SpriteResource _uiSprites;
	SpriteResource _iconSprites;
	SpriteResource _charFaces[TOTAL_CHARACTERS];
	SpriteResource *_partyFaces[MAX_ACTIVE_PARTY];
	DrawStruct _faceDrawStructs[4];
	DrawStruct _mainList[16];
	OutdoorDrawList _outdoorList;
	IndoorDrawList _indoorList;
	int _combatCharIds[8];

	int _batUIFrame;
	int _spotDoorsUIFrame;
	int _dangerSenseUIFrame;
	int _face1UIFrame;
	int _face2UIFrame;
	int _blessedUIFrame;
	int _powerShieldUIFrame;
	int _holyBonusUIFrame;
	int _heroismUIFrame;
	int _flipUIFrame;
	bool _newDay;
	bool _buttonsLoaded;
	Common::String _interfaceText;
	int _hiliteChar;
	int _intrIndex1;
	bool _flipWtr;
	bool _flag1;
	int _animCounter;
	bool _isAnimReset;
	bool _charsShooting;
	byte _tillMove;
	int _objNumber;
	byte _wp[20];
	byte _wo[308];

	void loadSprites();

	void initDrawStructs();

	void assembleBorder();

	void setupBackground();

	void setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool updateFlag);

	void charIconsPrint(bool updateFlag);

	void drawViewBackground(int bgType);

	void moveCharacterToRoster();

	void animate3d();

	void setIndoorsMonsters();

	void setIndoorObjects();

	void setOutdoorsMonsters();

	void setOutdoorsObjects();

	void moveMonsters();

	void setMainButtons();

	void setMazeBits();
public:
	Interface(XeenEngine *vm);

	void setup();

	void manageCharacters(bool soundPlayed);

	void loadCharIcons();

	void loadPartyIcons();

	void draw3d(bool flag);

	void startup();

	void mainIconsPrint();
};

} // End of namespace Xeen

#endif /* XEEN_INTERFACE_H */