1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_INTERFACE_H
#define XEEN_INTERFACE_H
#include "common/scummsys.h"
#include "xeen/dialogs.h"
#include "xeen/interface_map.h"
#include "xeen/party.h"
#include "xeen/screen.h"
namespace Xeen {
class XeenEngine;
#define MINIMAP_SIZE 7
class Interface: public ButtonContainer, public InterfaceMap {
private:
XeenEngine *_vm;
SpriteResource _restoreSprites;
SpriteResource _dseFace;
SpriteResource _hpSprites;
SpriteResource _uiSprites;
SpriteResource _iconSprites;
SpriteResource _charFaces[TOTAL_CHARACTERS];
SpriteResource *_partyFaces[MAX_ACTIVE_PARTY];
DrawStruct _faceDrawStructs[4];
DrawStruct _mainList[16];
int _combatCharIds[8];
bool _buttonsLoaded;
int _hiliteChar;
int _steppingFX;
void initDrawStructs();
void loadSprites();
void setupBackground();
void setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool updateFlag);
void drawViewBackground(int bgType);
void moveCharacterToRoster();
void setMainButtons();
void chargeStep();
void stepTime();
void doStepCode();
bool checkMoveDirection(int key);
public:
SpriteResource _townSprites[8];
int _intrIndex1;
Common::String _interfaceText;
public:
Interface(XeenEngine *vm);
virtual ~Interface() {}
virtual void setup();
void manageCharacters(bool soundPlayed);
void loadCharIcons();
void loadPartyIcons();
void startup();
void mainIconsPrint();
void charIconsPrint(bool updateFlag);
void doFalling();
void perform();
};
} // End of namespace Xeen
#endif /* XEEN_INTERFACE_H */
|