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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/items.h"
#include "xeen/resources.h"
namespace Xeen {
XeenItem::XeenItem() {
_material = _name = _bonusFlags = 0;
_equipped = false;
}
void XeenItem::synchronize(Common::Serializer &s) {
s.syncAsByte(_material);
s.syncAsByte(_name);
s.syncAsByte(_bonusFlags);
s.syncAsByte(_equipped);
}
int XeenItem::getElementalCategory() const {
int idx;
for (idx = 0; ELEMENTAL_CATEGORIES[idx] < _material; ++idx)
;
return idx;
}
int XeenItem::getAttributeCategory() const {
int m = _material - 59;
int idx;
for (idx = 0; ATTRIBUTE_CATEGORIES[idx] < m; ++idx)
;
return idx;
}
Treasure::Treasure() {
_hasItems = false;
}
} // End of namespace Xeen
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