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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_ITEMS_H
#define XEEN_ITEMS_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/serializer.h"
namespace Xeen {
#define TOTAL_ITEMS 10
#define INV_ITEMS_TOTAL 9
enum BonusFlags {
ITEMFLAG_BONUS_MASK = 0xBF, ITEMFLAG_CURSED = 0x40, ITEMFLAG_BROKEN = 0x80
};
enum ItemCategory {
CATEGORY_WEAPON = 0, CATEGORY_ARMOR = 1, CATEGORY_ACCESSORY = 2, CATEGORY_MISC = 3
};
class XeenItem {
public:
int _material;
uint _id;
int _bonusFlags;
int _frame;
public:
XeenItem();
void clear();
void synchronize(Common::Serializer &s);
int getElementalCategory() const;
int getAttributeCategory() const;
};
class InventoryItems : public Common::Array<XeenItem> {
public:
InventoryItems();
void discardItem(int itemIndex);
void equipItem(int itemIndex);
void removeItem(int itemIndex);
void sort();
};
class InventoryItemsGroup {
private:
InventoryItems *_itemSets[4];
public:
InventoryItemsGroup(InventoryItems &weapons, InventoryItems &armor,
InventoryItems &accessories, InventoryItems &misc);
InventoryItems &operator[](ItemCategory category);
};
class Treasure {
public:
XeenItem _misc[TOTAL_ITEMS];
XeenItem _accessories[TOTAL_ITEMS];
XeenItem _armor[TOTAL_ITEMS];
XeenItem _weapons[TOTAL_ITEMS];
bool _hasItems;
public:
Treasure();
};
} // End of namespace Xeen
#endif /* XEEN_ITEMS_H */
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