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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_ITEMS_H
#define XEEN_ITEMS_H
#include "common/scummsys.h"
#include "common/serializer.h"
namespace Xeen {
#define TOTAL_ITEMS 10
class XeenItem {
public:
int _material;
int _name;
int _bonusFlags;
bool _equipped;
public:
XeenItem();
void synchronize(Common::Serializer &s);
int getElementalCategory() const;
int getAttributeCategory() const;
};
class Treasure {
public:
XeenItem _misc[TOTAL_ITEMS];
XeenItem _accessories[TOTAL_ITEMS];
XeenItem _armor[TOTAL_ITEMS];
XeenItem _weapons[TOTAL_ITEMS];
bool _hasItems;
public:
Treasure();
};
} // End of namespace Xeen
#endif /* XEEN_ITEMS_H */
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