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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_RESOURCES_H
#define XEEN_RESOURCES_H
#include "common/scummsys.h"
#include "gui/debugger.h"
namespace Xeen {
extern const char *const CREDITS;
extern const char *const OPTIONS_TITLE;
extern const char *const TERRAIN_TYPES[6];
extern const char *const SURFACE_TYPE_NAMES[15];
extern const char *const OUTDOOR_SURFACES[16];
extern const byte SYMBOLS[20][64];
extern const byte TEXT_COLORS[40][4];
extern const char *const DIRECTION_TEXT[4];
extern const char *const RACE_NAMES[5];
extern const char *const CLASS_NAMES[11];
extern const char *const ALIGNMENT_NAMES[3];
extern const char *const SEX_NAMES[2];
extern const char *const CONDITION_NAMES[18];
extern const char *const IN_PARTY;
extern const char *const PARTY_DETAILS;
extern const int FACE_CONDITION_FRAMES[17];
extern const int CHAR_FACES_X[6];
extern const int HP_BARS_X[6];
extern const char *const NO_ONE_TO_ADVENTURE_WITH;
extern const byte BACKGROUND_XLAT[];
extern const char *const YOUR_ROSTER_IS_FULL;
extern const char *const PLEASE_WAIT;
extern const char *const OOPS;
extern const int8 SCREEN_POSITIONING_X[4][48];
extern const int8 SCREEN_POSITIONING_Y[4][48];
extern const int INDOOR_OBJECT_X[2][12];
extern const int INDOOR_OBJECT_Y[2][12];
extern const int OUTDOOR_OBJECT_X[2][12];
extern const int OUTDOOR_OBJECT_Y[2][12];
extern const int DIRECTION_ANIM_POSITIONS[4][4];
extern const byte WALL_NUMBERS[4][96];
extern const int DRAW_NUMBERS[25];
extern const int DRAW_FRAMES[25][2];
extern const int COMBAT_FLOAT_X[8];
extern const int COMBAT_FLOAT_Y[8];
extern const int MONSTER_EFFECT_FLAGS[15][8];
} // End of namespace Xeen
#endif /* XEEN_RESOURCES_H */
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