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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_RESOURCES_H
#define XEEN_RESOURCES_H
#include "common/scummsys.h"
#include "common/str-array.h"
#include "gui/debugger.h"
#include "xeen/files.h"
#include "xeen/party.h"
#include "xeen/spells.h"
namespace Xeen {
#define Res (*g_resources)
#define STRING_BUFFER_SIZE 32768
class XeenEngine;
class Resources {
/**
* Derived file class with sync method aliases so that the same
* code from create_xeen can be re-used for both reading and
* writing the resource data
*/
class ResFile : public File {
private:
char *_buffer;
char *_buffStart;
public:
ResFile(char *buffer) : File("CONSTANTS"), _buffer(buffer), _buffStart(buffer) {}
void syncString(const char *&str) {
str = _buffer;
strcpy(_buffer, readString().c_str());
_buffer += strlen(_buffer) + 1;
assert((_buffer - _buffStart) < STRING_BUFFER_SIZE);
}
void syncStrings(const char **str, int count) {
uint tag = readUint32LE();
assert(tag == MKTAG(count, 0, 0, 0));
for (int idx = 0; idx < count; ++idx)
syncString(str[idx]);
}
void syncStrings2D(const char **str, int count1, int count2) {
uint tag = readUint32LE();
assert(tag == MKTAG(count1, count2, 0, 0));
for (int idx = 0; idx < count1 * count2; ++idx)
syncString(str[idx]);
}
void syncNumber(int &val) {
val = readSint32LE();
}
void syncNumbers(int *vals, int count) {
uint tag = readUint32LE();
assert(tag == MKTAG(count, 0, 0, 0));
for (int idx = 0; idx < count; ++idx)
vals[idx] = readSint32LE();
}
void syncNumbers2D(int *vals, int count1, int count2) {
uint tag = readUint32LE();
assert(tag == MKTAG(count1, count2, 0, 0));
for (int idx = 0; idx < count1 * count2; ++idx)
vals[idx] = readSint32LE();
}
void syncNumbers3D(int *vals, int count1, int count2, int count3) {
uint tag = readUint32LE();
assert(tag == MKTAG(count1, count2, count3, 0));
for (int idx = 0; idx < count1 * count2 * count3; ++idx)
vals[idx] = readSint32LE();
}
void syncNumbers4D(int *vals, int count1, int count2, int count3, int count4) {
uint tag = readUint32LE();
assert(tag == MKTAG(count1, count2, count3, count4));
for (int idx = 0; idx < count1 * count2 * count3 * count4; ++idx)
vals[idx] = readSint32LE();
}
void syncBytes2D(byte *vals, int count1, int count2) {
uint tag = readUint32LE();
assert(tag == MKTAG(count1, count2, 0, 0));
read(vals, count1 * count2);
}
};
private:
char _buffer[STRING_BUFFER_SIZE];
private:
/**
* Loads all the constants data stored in the xeen.css
*/
void loadData();
public:
SpriteResource _globalSprites;
Common::StringArray _maeNames; // Magic and equipment names
const char **ITEM_NAMES[4];
// Data loaded from xeen.ccs
const char *CREDITS;
const char *OPTIONS_TITLE;
const char *THE_PARTY_NEEDS_REST;
const char *WHO_WILL;
const char *HOW_MUCH;
const char *WHATS_THE_PASSWORD;
const char *IN_NO_CONDITION;
const char *NOTHING_HERE;
const char *TERRAIN_TYPES[6];
const char *OUTDOORS_WALL_TYPES[16];
const char *SURFACE_NAMES[16];
const char *WHO_ACTIONS[32];
const char *WHO_WILL_ACTIONS[4];
byte SYMBOLS[20][64];
byte TEXT_COLORS[40][4];
const char *DIRECTION_TEXT_UPPER[4];
const char *DIRECTION_TEXT[4];
const char *RACE_NAMES[5];
int RACE_HP_BONUSES[5];
int RACE_SP_BONUSES[5][2];
const char *CLASS_NAMES[11];
int CLASS_EXP_LEVELS[10];
const char *ALIGNMENT_NAMES[3];
const char *SEX_NAMES[2];
const char *SKILL_NAMES[18];
const char *CONDITION_NAMES[17];
int CONDITION_COLORS[17];
const char *GOOD;
const char *BLESSED;
const char *POWER_SHIELD;
const char *HOLY_BONUS;
const char *HEROISM;
const char *IN_PARTY;
const char *PARTY_DETAILS;
const char *PARTY_DIALOG_TEXT;
int FACE_CONDITION_FRAMES[17];
int CHAR_FACES_X[6];
int HP_BARS_X[6];
const char *NO_ONE_TO_ADVENTURE_WITH;
byte DARKNESS_XLAT[3][256];
const char *YOUR_ROSTER_IS_FULL;
const char *PLEASE_WAIT;
const char *OOPS;
int SCREEN_POSITIONING_X[4][48];
int SCREEN_POSITIONING_Y[4][48];
int MONSTER_GRID_BITMASK[12];
int INDOOR_OBJECT_X[2][12];
int MAP_OBJECT_Y[2][12];
int INDOOR_MONSTERS_Y[4];
int OUTDOOR_OBJECT_X[2][12];
int OUTDOOR_MONSTER_INDEXES[26];
int OUTDOOR_MONSTERS_Y[26];
int DIRECTION_ANIM_POSITIONS[4][4];
byte WALL_SHIFTS[4][48];
int DRAW_NUMBERS[25];
int DRAW_FRAMES[25][2];
int COMBAT_FLOAT_X[8];
int COMBAT_FLOAT_Y[8];
int MONSTER_EFFECT_FLAGS[15][8];
int SPELLS_ALLOWED[3][40];
int BASE_HP_BY_CLASS[10];
int AGE_RANGES[10];
int AGE_RANGES_ADJUST[2][10];
int STAT_VALUES[24];
int STAT_BONUSES[24];
int ELEMENTAL_CATEGORIES[6];
int ATTRIBUTE_CATEGORIES[10];
int ATTRIBUTE_BONUSES[72];
int ELEMENTAL_RESISTENCES[37];
int ELEMENTAL_DAMAGE[37];
int WEAPON_DAMAGE_BASE[35];
int WEAPON_DAMAGE_MULTIPLIER[35];
int METAL_DAMAGE[22];
int METAL_DAMAGE_PERCENT[22];
int METAL_LAC[9];
int ARMOR_STRENGTHS[14];
int MAKE_ITEM_ARR1[6];
int MAKE_ITEM_ARR2[6][7][2];
int MAKE_ITEM_ARR3[10][7][2];
int MAKE_ITEM_ARR4[2][7][2];
int MAKE_ITEM_ARR5[8][2];
int OUTDOOR_DRAWSTRUCT_INDEXES[44];
int TOWN_MAXES[2][11];
const char *TOWN_ACTION_MUSIC[2][7];
const char *TOWN_ACTION_SHAPES[7];
int TOWN_ACTION_FILES[2][7];
const char *BANK_TEXT;
const char *BLACKSMITH_TEXT;
const char *GUILD_NOT_MEMBER_TEXT;
const char *GUILD_TEXT;
const char *TAVERN_TEXT;
const char *GOOD_STUFF;
const char *HAVE_A_DRINK;
const char *YOURE_DRUNK;
int TAVERN_EXIT_LIST[2][6][5][2];
const char *FOOD_AND_DRINK;
const char *TEMPLE_TEXT;
const char *EXPERIENCE_FOR_LEVEL;
const char *LEARNED_ALL;
const char *ELIGIBLE_FOR_LEVEL;
const char *TRAINING_TEXT;
const char *GOLD_GEMS;
const char *GOLD_GEMS_2;
const char *DEPOSIT_WITHDRAWL[2];
const char *NOT_ENOUGH_X_IN_THE_Y;
const char *NO_X_IN_THE_Y;
const char *STAT_NAMES[16];
const char *CONSUMABLE_NAMES[4];
const char *WHERE_NAMES[2];
const char *AMOUNT;
const char *FOOD_PACKS_FULL;
const char *BUY_SPELLS;
const char *GUILD_OPTIONS;
int MISC_SPELL_INDEX[74];
int SPELL_COSTS[77];
int CLOUDS_SPELL_OFFSETS[5][20];
int DARK_SPELL_OFFSETS[3][39];
int DARK_SPELL_RANGES[12][2];
int SPELL_LEVEL_OFFSETS[3][39];
int SPELL_GEM_COST[77];
const char *NOT_A_SPELL_CASTER;
const char *SPELLS_FOR;
const char *SPELL_LINES_0_TO_9;
const char *SPELLS_DIALOG_SPELLS;
const char *SPELL_PTS;
const char *GOLD;
const char *SPELLS_PRESS_A_KEY;
const char *SPELLS_PURCHASE;
const char *MAP_TEXT;
const char *LIGHT_COUNT_TEXT;
const char *FIRE_RESISTENCE_TEXT;
const char *ELECRICITY_RESISTENCE_TEXT;
const char *COLD_RESISTENCE_TEXT;
const char *POISON_RESISTENCE_TEXT;
const char *CLAIRVOYANCE_TEXT;
const char *LEVITATE_TEXT;
const char *WALK_ON_WATER_TEXT;
const char *GAME_INFORMATION;
const char *WORLD_GAME_TEXT;
const char *DARKSIDE_GAME_TEXT;
const char *CLOUDS_GAME_TEXT;
const char *SWORDS_GAME_TEXT;
const char *WEEK_DAY_STRINGS[10];
const char *CHARACTER_DETAILS;
const char *PARTY_GOLD;
const char *PLUS_14;
const char *CHARACTER_TEMPLATE;
const char *EXCHANGING_IN_COMBAT;
const char *CURRENT_MAXIMUM_RATING_TEXT;
const char *CURRENT_MAXIMUM_TEXT;
const char *RATING_TEXT[24];
const char *AGE_TEXT;
const char *LEVEL_TEXT;
const char *RESISTENCES_TEXT;
const char *NONE;
const char *EXPERIENCE_TEXT;
const char *ELIGIBLE;
const char *IN_PARTY_IN_BANK;
const char *FOOD_TEXT;
const char *EXCHANGE_WITH_WHOM;
const char *QUICK_REF_LINE;
const char *QUICK_REFERENCE;
int BLACKSMITH_MAP_IDS[2][4];
const char *ITEMS_DIALOG_TEXT1;
const char *ITEMS_DIALOG_TEXT2;
const char *ITEMS_DIALOG_LINE1;
const char *ITEMS_DIALOG_LINE2;
const char *BTN_BUY;
const char *BTN_SELL;
const char *BTN_IDENTIFY;
const char *BTN_FIX;
const char *BTN_USE;
const char *BTN_EQUIP;
const char *BTN_REMOVE;
const char *BTN_DISCARD;
const char *BTN_QUEST;
const char *BTN_ENCHANT;
const char *BTN_RECHARGE;
const char *BTN_GOLD;
const char *ITEM_BROKEN;
const char *ITEM_CURSED;
const char *BONUS_NAMES[7];
const char *WEAPON_NAMES[35];
const char *ARMOR_NAMES[14];
const char *ACCESSORY_NAMES[11];
const char *MISC_NAMES[22];
const char *ELEMENTAL_NAMES[6];
const char *ATTRIBUTE_NAMES[10];
const char *EFFECTIVENESS_NAMES[7];
const char *QUEST_ITEM_NAMES[85];
int WEAPON_BASE_COSTS[35];
int ARMOR_BASE_COSTS[14];
int ACCESSORY_BASE_COSTS[11];
int MISC_MATERIAL_COSTS[22];
int MISC_BASE_COSTS[76];
int METAL_BASE_MULTIPLIERS[22];
int ITEM_SKILL_DIVISORS[4];
int RESTRICTION_OFFSETS[4];
int ITEM_RESTRICTIONS[86];
const char *NOT_PROFICIENT;
const char *NO_ITEMS_AVAILABLE;
const char *CATEGORY_NAMES[4];
const char *X_FOR_THE_Y;
const char *X_FOR_Y;
const char *X_FOR_Y_GOLD;
const char *FMT_CHARGES;
const char *AVAILABLE_GOLD_COST;
const char *CHARGES;
const char *COST;
const char *ITEM_ACTIONS[7];
const char *WHICH_ITEM;
const char *WHATS_YOUR_HURRY;
const char *USE_ITEM_IN_COMBAT;
const char *NO_SPECIAL_ABILITIES;
const char *CANT_CAST_WHILE_ENGAGED;
const char *EQUIPPED_ALL_YOU_CAN;
const char *REMOVE_X_TO_EQUIP_Y;
const char *RING;
const char *MEDAL;
const char *CANNOT_REMOVE_CURSED_ITEM;
const char *CANNOT_DISCARD_CURSED_ITEM;
const char *PERMANENTLY_DISCARD;
const char *BACKPACK_IS_FULL;
const char *CATEGORY_BACKPACK_IS_FULL[4];
const char *BUY_X_FOR_Y_GOLD;
const char *SELL_X_FOR_Y_GOLD;
const char *NO_NEED_OF_THIS;
const char *NOT_RECHARGABLE;
const char *SPELL_FAILED;
const char *NOT_ENCHANTABLE;
const char *ITEM_NOT_BROKEN;
const char *FIX_IDENTIFY[2];
const char *FIX_IDENTIFY_GOLD;
const char *IDENTIFY_ITEM_MSG;
const char *ITEM_DETAILS;
const char *ALL;
const char *FIELD_NONE;
const char *DAMAGE_X_TO_Y;
const char *ELEMENTAL_XY_DAMAGE;
const char *ATTR_XY_BONUS;
const char *EFFECTIVE_AGAINST;
const char *QUESTS_DIALOG_TEXT;
const char *CLOUDS_OF_XEEN_LINE;
const char *DARKSIDE_OF_XEEN_LINE;
const char *NO_QUEST_ITEMS;
const char *NO_CURRENT_QUESTS;
const char *NO_AUTO_NOTES;
const char *QUEST_ITEMS_DATA;
const char *CURRENT_QUESTS_DATA;
const char *AUTO_NOTES_DATA;
const char *REST_COMPLETE;
const char *PARTY_IS_STARVING;
const char *HIT_SPELL_POINTS_RESTORED;
const char *TOO_DANGEROUS_TO_REST;
const char *SOME_CHARS_MAY_DIE;
const char *CANT_DISMISS_LAST_CHAR;
const char *REMOVE_DELETE[2];
const char *REMOVE_OR_DELETE_WHICH;
const char *YOUR_PARTY_IS_FULL;
const char *HAS_SLAYER_SWORD;
const char *SURE_TO_DELETE_CHAR;
const char *CREATE_CHAR_DETAILS;
const char *NEW_CHAR_STATS;
const char *NAME_FOR_NEW_CHARACTER;
const char *SELECT_CLASS_BEFORE_SAVING;
const char *EXCHANGE_ATTR_WITH;
int NEW_CHAR_SKILLS[10];
int NEW_CHAR_SKILLS_LEN[10];
int NEW_CHAR_RACE_SKILLS[10];
int RACE_MAGIC_RESISTENCES[5];
int RACE_FIRE_RESISTENCES[5];
int RACE_ELECTRIC_RESISTENCES[5];
int RACE_COLD_RESISTENCES[5];
int RACE_ENERGY_RESISTENCES[5];
int RACE_POISON_RESISTENCES[5];
int NEW_CHARACTER_SPELLS[10][4];
const char *COMBAT_DETAILS;
const char *NOT_ENOUGH_TO_CAST;
const char *SPELL_CAST_COMPONENTS[2];
const char *CAST_SPELL_DETAILS;
const char *PARTY_FOUND;
const char *BACKPACKS_FULL_PRESS_KEY;
const char *HIT_A_KEY;
const char *GIVE_TREASURE_FORMATTING;
const char *X_FOUND_Y;
const char *ON_WHO;
const char *WHICH_ELEMENT1;
const char *WHICH_ELEMENT2;
const char *DETECT_MONSTERS;
const char *LLOYDS_BEACON;
const char *HOW_MANY_SQUARES;
const char *TOWN_PORTAL;
int TOWN_MAP_NUMBERS[2][5];
const char *MONSTER_DETAILS;
const char *MONSTER_SPECIAL_ATTACKS[23];
const char *IDENTIFY_MONSTERS;
const char *EVENT_SAMPLES[6];
const char *MOONS_NOT_ALIGNED;
const char *AWARDS_FOR;
const char *AWARDS_TEXT;
const char *NO_AWARDS;
const char *WARZONE_BATTLE_MASTER;
const char *WARZONE_MAXED;
const char *WARZONE_LEVEL;
const char *WARZONE_HOW_MANY;
const char *PICKS_THE_LOCK;
const char *UNABLE_TO_PICK_LOCK;
const char *CONTROL_PANEL_TEXT;
const char *CONTROL_PANEL_BUTTONS;
const char *ON;
const char *OFF;
const char *CONFIRM_QUIT;
const char *MR_WIZARD;
const char *NO_LOADING_IN_COMBAT;
const char *NO_SAVING_IN_COMBAT;
const char *QUICK_FIGHT_TEXT;
const char *QUICK_FIGHT_OPTIONS[4];
const char *WORLD_END_TEXT[9];
const char *WORLD_CONGRATULATIONS;
const char *WORLD_CONGRATULATIONS2;
const char *CLOUDS_CONGRATULATIONS1;
const char *CLOUDS_CONGRATULATIONS2;
const char *GOOBER[3];
const char *MUSIC_FILES1[5];
const char *MUSIC_FILES2[6][7];
public:
/**
* Constructor
*/
Resources();
/**
* Initializes an instnace of the resources
*/
Resources *init(XeenEngine *vm);
};
extern Resources *g_resources;
} // End of namespace Xeen
#endif /* XEEN_RESOURCES_H */
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