blob: ff192023a3ed9aec6b7235e7dbd24100148337b9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_RESOURCES_H
#define XEEN_RESOURCES_H
#include "common/scummsys.h"
#include "gui/debugger.h"
namespace Xeen {
extern const char *const CREDITS;
extern const char *const OPTIONS_TITLE;
extern const char *const THE_PARTY_NEEDS_REST;
extern const char *const WHO_WILL;
extern const char *const WHATS_THE_PASSWORD;
extern const char *const IN_NO_CONDITION;
extern const char *const NOTHING_HERE;
extern const char *const TERRAIN_TYPES[6];
extern const char *const SURFACE_TYPE_NAMES[15];
extern const char *const SURFACE_NAMES[16];
extern const char *const WHO_ACTIONS[32];
extern const char *const WHO_WILL_ACTIONS[4];
extern const byte SYMBOLS[20][64];
extern const byte TEXT_COLORS[40][4];
extern const char *const DIRECTION_TEXT[4];
extern const char *const RACE_NAMES[5];
extern const int RACE_HP_BONUSES[5];
extern const int RACE_SP_BONUSES[5][2];
extern const char *const CLASS_NAMES[11];
extern const char *const ALIGNMENT_NAMES[3];
extern const char *const SEX_NAMES[2];
extern const char *const CONDITION_NAMES[18];
extern const char *const IN_PARTY;
extern const char *const PARTY_DETAILS;
extern const int FACE_CONDITION_FRAMES[17];
extern const int CHAR_FACES_X[6];
extern const int HP_BARS_X[6];
extern const char *const NO_ONE_TO_ADVENTURE_WITH;
extern const byte BACKGROUND_XLAT[];
extern const char *const YOUR_ROSTER_IS_FULL;
extern const char *const PLEASE_WAIT;
extern const char *const OOPS;
extern const int8 SCREEN_POSITIONING_X[4][48];
extern const int8 SCREEN_POSITIONING_Y[4][48];
extern const int INDOOR_OBJECT_X[2][12];
extern const int MAP_OBJECT_Y[2][12];
extern const int INDOOR_MONSTERS_Y[4];
extern const int OUTDOOR_OBJECT_X[2][12];
extern const int OUTDOOR_MONSTER_INDEXES[26];
extern const int OUTDOOR_MONSTERS_Y[26];
extern const int DIRECTION_ANIM_POSITIONS[4][4];
extern const byte WALL_SHIFTS[4][48];
extern const int DRAW_NUMBERS[25];
extern const int DRAW_FRAMES[25][2];
extern const int COMBAT_FLOAT_X[8];
extern const int COMBAT_FLOAT_Y[8];
extern const int MONSTER_EFFECT_FLAGS[15][8];
extern const uint SPELLS_ALLOWED[3][40];
extern const int BASE_HP_BY_CLASS[10];
extern const int AGE_RANGES[10];
extern const int AGE_RANGES_ADJUST[2][10];
extern const int STAT_VALUES[24];
extern const int STAT_BONUSES[24];
extern const int ELEMENTAL_CATEGORIES[6];
extern const int ATTRIBUTE_CATEGORIES[10];
extern const int ATTRIBUTE_BONUSES[72];
extern const int ELEMENTAL_RESISTENCES[37];
extern const int ELEMENTAL_DAMAGE[37];
extern const int METAL_LAC[9];
extern const int ARMOR_STRENGTHS[14];
extern const int OUTDOOR_DRAWSTRCT_INDEXES[44];
extern const int TOWN_MAXES[2][11];
extern const char *const TOWN_ACTION_MUSIC[14];
extern const char *const TOWN_ACTION_SHAPES[4];
extern const int TOWN_ACTION_FILES[2][7];
} // End of namespace Xeen
#endif /* XEEN_RESOURCES_H */
|