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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SAVES_H
#define XEEN_SAVES_H
#include "common/scummsys.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
#include "graphics/surface.h"
#include "xeen/party.h"
namespace Xeen {
enum {
kAutoSaveSlot = 0
};
struct XeenSavegameHeader {
uint8 _version;
Common::String _saveName;
Graphics::Surface *_thumbnail;
int _year, _month, _day;
int _hour, _minute;
int _totalFrames;
};
class SavesManager {
private:
Common::String _targetName;
private:
/**
* Support method that generates a savegame name
* @param slot Slot number
*/
Common::String generateSaveName(int slot);
/**
* Initializes a new savegame
*/
void reset();
public:
bool _wonWorld;
bool _wonDarkSide;
public:
SavesManager(const Common::String &targetName);
~SavesManager();
/**
* Read in a savegame header
*/
WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header, bool skipThumbnail = true);
/**
* Write out a savegame header
*/
void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header);
/**
* Load a savegame
*/
Common::Error loadGameState(int slot);
/**
* Save the game
*/
Common::Error saveGameState(int slot, const Common::String &desc);
/**
* Does an autosave
*/
void doAutosave();
/**
* Sets up a new game
*/
void newGame();
/**
* Shows the load game dialog, and lets the user load a game
* @returns True if a savegame was loaded
*/
bool loadGame();
/**
* Shows the save game dialog, and lets the user save their game
* @returns True if a savegame was saved
*/
bool saveGame();
};
} // End of namespace Xeen
#endif /* XEEN_SAVES_H */
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