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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/scripts.h"
#include "xeen/dialogs_input.h"
#include "xeen/dialogs_whowill.h"
#include "xeen/dialogs_query.h"
#include "xeen/party.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
MazeEvent::MazeEvent() : _direction(DIR_ALL), _line(-1), _opcode(OP_None) {
}
void MazeEvent::synchronize(Common::Serializer &s) {
int len = 5 + _parameters.size();
s.syncAsByte(len);
s.syncAsByte(_position.x);
s.syncAsByte(_position.y);
s.syncAsByte(_direction);
s.syncAsByte(_line);
s.syncAsByte(_opcode);
len -= 5;
if (s.isLoading())
_parameters.resize(len);
for (int i = 0; i < len; ++i)
s.syncAsByte(_parameters[i]);
}
/*------------------------------------------------------------------------*/
void MazeEvents::synchronize(XeenSerializer &s) {
MazeEvent e;
if (s.isLoading()) {
clear();
while (!s.finished()) {
e.synchronize(s);
push_back(e);
}
} else {
for (uint i = 0; i < size(); ++i)
(*this).operator[](i).synchronize(s);
}
}
/*------------------------------------------------------------------------*/
bool MirrorEntry::synchronize(Common::SeekableReadStream &s) {
if (s.pos() >= s.size())
return false;
char buffer[28];
s.read(buffer, 28);
buffer[27] = '\0';
_name = Common::String(buffer);
_mapId = s.readByte();
_position.x = s.readSByte();
_position.y = s.readSByte();
_direction = s.readSByte();
return true;
}
/*------------------------------------------------------------------------*/
Scripts::Scripts(XeenEngine *vm) : _vm(vm) {
_whoWill = 0;
_itemType = 0;
_treasureItems = 0;
_lineNum = 0;
_charIndex = 0;
_v2 = 0;
_nEdamageType = 0;
_animCounter = 0;
_eventSkipped = false;
_mirrorId = -1;
_refreshIcons = false;
_scriptResult = false;
_scriptExecuted = false;
_var50 = false;
}
int Scripts::checkEvents() {
Combat &combat = *_vm->_combat;
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
SoundManager &sound = *_vm->_sound;
_refreshIcons = false;
_itemType = 0;
_scriptExecuted = false;
_var50 = false;
_whoWill = 0;
Mode oldMode = _vm->_mode;
Common::fill(&intf._charFX[0], &intf._charFX[MAX_ACTIVE_PARTY], 0);
//int items = _treasureItems;
if (party._treasure._gold & party._treasure._gems) {
// TODO
} else {
// TODO
}
do {
_lineNum = 0;
_scriptResult = false;
_animCounter = 0;
// int var4E = 0;
_currentPos = party._mazePosition;
_charIndex = 1;
_v2 = 1;
_nEdamageType = 0;
// int var40 = -1;
while (!_vm->shouldQuit() && _lineNum >= 0) {
// Break out of the events if there's an attacking monster
if (combat._attackMonsters[0] != -1) {
_eventSkipped = true;
break;
}
_eventSkipped = false;
uint eventIndex;
for (eventIndex = 0; eventIndex < map._events.size(); ++eventIndex) {
MazeEvent &event = map._events[eventIndex];
if (event._position == _currentPos && party._mazeDirection !=
(_currentPos.x | _currentPos.y) && event._line == _lineNum) {
if (event._direction == party._mazeDirection || event._direction == DIR_ALL) {
_vm->_mode = MODE_9;
_scriptExecuted = true;
doOpcode(event);
break;
} else {
_var50 = true;
}
}
}
if (eventIndex == map._events.size())
_lineNum = -1;
}
} while (!_vm->shouldQuit() && !_eventSkipped && _lineNum != -1);
intf._face1State = intf._face2State = 2;
if (_refreshIcons) {
screen.closeWindows();
intf.drawParty(true);
}
// TODO
_animCounter = 0;
_vm->_mode = oldMode;
screen.closeWindows();
if (_scriptExecuted || !intf._objNumber || _var50) {
if (_var50 && !_scriptExecuted && intf._objNumber && !map._currentIsEvent) {
sound.playFX(21);
}
} else {
Window &w = screen._windows[38];
w.open();
w.writeString(NOTHING_HERE);
w.update();
do {
intf.draw3d(true);
events.updateGameCounter();
events.wait(1, true);
} while (!events.isKeyMousePressed());
events.clearEvents();
w.close();
}
_v2 = 1;
Common::fill(&intf._charFX[0], &intf._charFX[6], 0);
return _scriptResult;
}
void Scripts::openGrate(int wallVal, int action) {
Combat &combat = *_vm->_combat;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
SoundManager &sound = *_vm->_sound;
bool isDarkCc = _vm->_files->_isDarkCc;
if ((wallVal != 13 || map._currentGrateUnlocked) && (!isDarkCc || wallVal != 9 ||
map.mazeData()._wallKind != 2)) {
if (wallVal != 9 && !map._currentGrateUnlocked) {
int charIndex = WhoWill::show(_vm, 13, action, false) - 1;
if (charIndex < 0) {
intf.draw3d(true);
return;
}
// There is a 1 in 4 chance the character will receive damage
if (_vm->getRandomNumber(1, 4) == 1) {
combat.giveCharDamage(map.mazeData()._trapDamage,
(DamageType)_vm->getRandomNumber(0, 6), charIndex);
}
// Check whether character can unlock the door
Character &c = party._activeParty[charIndex];
if ((c.getThievery() + _vm->getRandomNumber(1, 20)) <
map.mazeData()._difficulties._unlockDoor)
return;
c._experience += map.mazeData()._difficulties._unlockDoor * c.getCurrentLevel();
}
// Flag the grate as unlocked, and the wall the grate is on
map.setCellSurfaceFlags(party._mazePosition, 0x80);
map.setWall(party._mazePosition, party._mazeDirection, wallVal);
// Set the grate as opened and the wall on the other side of the grate
Common::Point pt = party._mazePosition;
Direction dir = (Direction)((int)party._mazeDirection ^ 2);
switch (party._mazeDirection) {
case DIR_NORTH:
pt.y++;
break;
case DIR_EAST:
pt.x++;
break;
case DIR_SOUTH:
pt.y--;
break;
case DIR_WEST:
pt.x--;
break;
}
map.setCellSurfaceFlags(pt, 0x80);
map.setWall(pt, dir, wallVal);
sound.playFX(10);
intf.draw3d(true);
}
}
typedef void(Scripts::*ScriptMethodPtr)(Common::Array<byte> &);
/**
* Handles executing a given script command
*/
void Scripts::doOpcode(MazeEvent &event) {
static const ScriptMethodPtr COMMAND_LIST[] = {
nullptr, &Scripts::cmdDisplay1, &Scripts::cmdDoorTextSml,
&Scripts::cmdDoorTextLrg, &Scripts::cmdSignText,
&Scripts::cmdNPC, &Scripts::cmdPlayFX, &Scripts::cmdTeleport,
&Scripts::cmdIf, &Scripts::cmdIf, &Scripts::cmdIf,
&Scripts::cmdMoveObj, &Scripts::cmdTakeOrGive, &Scripts::cmdNoAction,
&Scripts::cmdRemove, &Scripts::cmdSetChar, &Scripts::cmdSpawn,
&Scripts::cmdDoTownEvent, &Scripts::cmdExit, &Scripts::cmdAlterMap,
&Scripts::cmdGiveExtended, &Scripts::cmdConfirmWord, &Scripts::cmdDamage,
&Scripts::cmdJumpRnd, &Scripts::cmdAlterEvent, &Scripts::cmdCallEvent,
&Scripts::cmdReturn, &Scripts::cmdSetVar, &Scripts::cmdTakeOrGive,
&Scripts::cmdTakeOrGive, &Scripts::cmdCutsceneEndClouds,
&Scripts::cmdTeleport, &Scripts::cmdWhoWill,
&Scripts::cmdRndDamage, &Scripts::cmdMoveWallObj, &Scripts::cmdAlterCellFlag,
&Scripts::cmdAlterHed, &Scripts::cmdDisplayStat, &Scripts::cmdTakeOrGive,
&Scripts::cmdSeatTextSml, &Scripts::cmdPlayEventVoc, &Scripts::cmdDisplayBottom,
&Scripts::cmdIfMapFlag, &Scripts::cmdSelRndChar, &Scripts::cmdGiveEnchanted,
&Scripts::cmdItemType, &Scripts::cmdMakeNothingHere, &Scripts::cmdCheckProtection,
&Scripts::cmdChooseNumeric, &Scripts::cmdDisplayBottomTwoLines,
&Scripts::cmdDisplayLarge, &Scripts::cmdExchObj, &Scripts::cmdFallToMap,
&Scripts::cmdDisplayMain, &Scripts::cmdGoto, &Scripts::cmdConfirmWord,
&Scripts::cmdGotoRandom, &Scripts::cmdCutsceneEndDarkside,
&Scripts::cmdCutsceneEdWorld, &Scripts::cmdFlipWorld, &Scripts::cmdPlayCD
};
_event = &event;
(this->*COMMAND_LIST[event._opcode])(event._parameters);
}
/**
* Display a msesage on-screen
*/
void Scripts::cmdDisplay1(Common::Array<byte> ¶ms) {
Screen &screen = *_vm->_screen;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
Common::String msg = Common::String::format("\r\x03""c%s", paramText.c_str());
screen._windows[12].close();
if (screen._windows[38]._enabled)
screen._windows[38].open();
screen._windows[38].writeString(msg);
screen._windows[38].update();
cmdNoAction(params);
}
/**
* Displays a door text message using the small font
*/
void Scripts::cmdDoorTextSml(Common::Array<byte> ¶ms) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
intf._screenText = Common::String::format("\x02\f""08\x03""c\t116\v025%s\x03""l\fd""\x01",
paramText.c_str());
intf._upDoorText = true;
intf.draw3d(true);
cmdNoAction(params);
}
/**
* Displays a door text message using the large font
*/
void Scripts::cmdDoorTextLrg(Common::Array<byte> ¶ms) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
intf._screenText = Common::String::format("\f04\x03""c\t116\v030%s\x03""l\fd",
paramText.c_str());
intf._upDoorText = true;
intf.draw3d(true);
cmdNoAction(params);
}
/**
* Show a sign text on-screen
*/
void Scripts::cmdSignText(Common::Array<byte> ¶ms) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
intf._screenText = Common::String::format("\f08\x03""c\t120\v088%s\x03""l\fd",
paramText.c_str());
intf._upDoorText = true;
intf.draw3d(true);
cmdNoAction(params);
}
void Scripts::cmdNPC(Common::Array<byte> ¶ms) {
warning("TODO: cmdNPC");
}
/**
* Play a sound FX
*/
void Scripts::cmdPlayFX(Common::Array<byte> ¶ms) {
_vm->_sound->playFX(params[0]);
cmdNoAction(params);
}
void Scripts::cmdTeleport(Common::Array<byte> ¶ms) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
SoundManager &sound = *_vm->_sound;
screen.closeWindows();
int mapId;
Common::Point pt;
if (params[0]) {
mapId = params[0];
pt = Common::Point((int8)params[1], (int8)params[2]);
} else {
assert(_mirrorId > 0);
MirrorEntry &me = _mirror[_mirrorId - 1];
mapId = me._mapId;
pt = me._position;
if (me._direction != -1)
party._mazeDirection = (Direction)me._direction;
if (pt.x == 0 && pt.y == 0)
pt.x = 999;
sound.playFX(51);
}
party._stepped = true;
if (mapId != party._mazeId) {
int spriteId = (intf._objNumber == 0) ? -1 :
map._mobData._objects[intf._objNumber - 1]._spriteId;
switch (spriteId) {
case 47:
sound.playFX(45);
break;
case 48:
sound.playFX(44);
break;
default:
break;
}
// Load the new map
map.load(mapId);
}
if (pt.x == 999) {
party.moveToRunLocation();
} else {
party._mazePosition = pt;
}
events.clearEvents();
if (_event->_opcode == OP_TeleportAndContinue) {
intf.draw3d(true);
_lineNum = 0;
} else {
cmdExit(params);
}
}
/**
* Do a conditional check
*/
void Scripts::cmdIf(Common::Array<byte> ¶ms) {
Party &party = *_vm->_party;
uint32 mask;
int newLineNum;
switch (params[0]) {
case 16:
case 34:
case 100:
mask = (params[4] << 24) | (params[3] << 16) | (params[2] << 8) | params[1];
newLineNum = params[5];
break;
case 25:
case 35:
case 101:
case 106:
mask = (params[2] << 8) | params[1];
newLineNum = params[3];
break;
default:
mask = params[1];
newLineNum = params[2];
break;
}
bool result;
if ((_charIndex != 0 && _charIndex != 8) || params[0] == 44) {
result = ifProc(params[0], mask, _event->_opcode - 8, _charIndex - 1);
} else {
result = false;
for (int idx = 0; idx < (int)party._activeParty.size() && !result; ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && idx != _v2)) {
result = ifProc(params[0], mask, _event->_opcode - 8, idx);
}
}
}
if (result)
_lineNum = newLineNum - 1;
cmdNoAction(params);
}
/**
* Moves the position of an object
*/
void Scripts::cmdMoveObj(Common::Array<byte> ¶ms) {
MazeObject &mazeObj = _vm->_map->_mobData._objects[params[0]];
if (mazeObj._position.x == params[1] && mazeObj._position.y == params[2]) {
// Already in position, so simply flip it
mazeObj._flipped = !mazeObj._flipped;
} else {
mazeObj._position.x = params[1];
mazeObj._position.y = params[2];
}
}
void Scripts::cmdTakeOrGive(Common::Array<byte> ¶ms) { error("TODO"); }
/**
* Move to the next line of the script
*/
void Scripts::cmdNoAction(Common::Array<byte> ¶ms) {
// Move to next line
_lineNum = _vm->_party->_partyDead ? -1 : _lineNum + 1;
}
void Scripts::cmdRemove(Common::Array<byte> ¶ms) {
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
if (intf._objNumber) {
// Give the active object a completely way out of bounds position
MazeObject &obj = map._mobData._objects[intf._objNumber - 1];
obj._position = Common::Point(128, 128);
}
cmdMakeNothingHere(params);
}
/**
* Set the currently active character for other script operations
*/
void Scripts::cmdSetChar(Common::Array<byte> ¶ms) {
if (params[0] != 7) {
_charIndex = WhoWill::show(_vm, 22, 3, false);
if (_charIndex == 0) {
cmdExit(params);
return;
}
} else {
_charIndex = _vm->getRandomNumber(1, _vm->_party->_activeParty.size());
}
_v2 = 1;
cmdNoAction(params);
}
/**
* Spawn a monster
*/
void Scripts::cmdSpawn(Common::Array<byte> ¶ms) {
Map &map = *_vm->_map;
if (params[0] >= map._mobData._monsters.size())
map._mobData._monsters.resize(params[0] + 1);
MazeMonster &monster = _vm->_map->_mobData._monsters[params[0]];
MonsterStruct &monsterData = _vm->_map->_monsterData[monster._spriteId];
monster._monsterData = &monsterData;
monster._position.x = params[1];
monster._position.y = params[2];
monster._frame = _vm->getRandomNumber(7);
monster._damageType = 0;
monster._isAttacking = params[1] != 0;
monster._hp = monsterData._hp;
cmdNoAction(params);
}
void Scripts::cmdDoTownEvent(Common::Array<byte> ¶ms) {
_scriptResult = _vm->_town->townAction(params[0]);
_vm->_party->_stepped = true;
_refreshIcons = true;
cmdExit(params);
}
/**
* Stop executing the script
*/
void Scripts::cmdExit(Common::Array<byte> ¶ms) {
_lineNum = -1;
}
/**
* Changes the value for the wall on a given cell
*/
void Scripts::cmdAlterMap(Common::Array<byte> ¶ms) {
Map &map = *_vm->_map;
if (params[2] == DIR_ALL) {
for (int dir = DIR_NORTH; dir <= DIR_WEST; ++dir)
map.setWall(Common::Point(params[0], params[1]), (Direction)dir, params[3]);
} else {
map.setWall(Common::Point(params[0], params[1]), (Direction)params[2], params[3]);
}
cmdNoAction(params);
}
void Scripts::cmdGiveExtended(Common::Array<byte> ¶ms) {
Party &party = *_vm->_party;
uint32 mask;
int newLineNum;
bool result;
switch (params[0]) {
case 16:
case 34:
case 100:
mask = (params[4] << 24) | params[3] | (params[2] << 8) | (params[1] << 16);
newLineNum = params[5];
break;
case 25:
case 35:
case 101:
case 106:
mask = (params[2] << 8) | params[1];
newLineNum = params[3];
break;
default:
mask = params[1];
newLineNum = params[2];
break;
}
if ((_charIndex != 0 && _charIndex != 8) || params[0] == 44) {
result = ifProc(params[0], mask, _event->_opcode - OP_If1, _charIndex - 1);
} else {
result = false;
for (int idx = 0; idx < (int)party._activeParty.size() && !result; ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && _v2 != idx)) {
result = ifProc(params[0], mask, _event->_opcode - OP_If1, idx);
}
}
}
if (result)
_lineNum = newLineNum - 1;
cmdNoAction(params);
}
void Scripts::cmdConfirmWord(Common::Array<byte> ¶ms) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Common::String msg1 = params[2] ? map._events._text[params[2]] :
_vm->_interface->_interfaceText;
Common::String msg2;
if (_event->_opcode == OP_ConfirmWord_2) {
msg2 = map._events._text[params[3]];
} else if (params[3]) {
msg2 = "";
} else {
msg2 = WHATS_THE_PASSWORD;
}
int result = StringInput::show(_vm, params[0], msg1, msg2,_event->_opcode);
if (result) {
if (result == 33 && _vm->_files->_isDarkCc) {
doEndGame2();
} else if (result == 34 && _vm->_files->_isDarkCc) {
doWorldEnd();
} else if (result == 35 && _vm->_files->_isDarkCc &&
_vm->getGameID() == GType_WorldOfXeen) {
doEndGame();
} else if (result == 40 && !_vm->_files->_isDarkCc) {
doEndGame();
} else if (result == 60 && !_vm->_files->_isDarkCc) {
doEndGame2();
}
else if (result == 61 && !_vm->_files->_isDarkCc) {
doWorldEnd();
} else {
if (result == 59 && !_vm->_files->_isDarkCc) {
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
XeenItem &item = party._treasure._weapons[idx];
if (!item._id) {
item._id = 34;
item._material = 0;
item._bonusFlags = 0;
party._treasure._hasItems = true;
cmdExit(params);
return;
}
}
}
_lineNum = result == -1 ? params[3] : params[1];
return;
}
}
cmdNoAction(params);
}
void Scripts::cmdDamage(Common::Array<byte> ¶ms) { error("TODO"); }
/**
* Jump if a random number matches a given value
*/
void Scripts::cmdJumpRnd(Common::Array<byte> ¶ms) {
int v = _vm->getRandomNumber(1, params[0]);
if (v == params[1])
_lineNum = params[2] - 1;
cmdNoAction(params);
}
/**
* Alter an existing event
*/
void Scripts::cmdAlterEvent(Common::Array<byte> ¶ms) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
for (uint idx = 0; idx < map._events.size(); ++idx) {
MazeEvent &evt = map._events[idx];
if (evt._position == party._mazePosition &&
(evt._direction == DIR_ALL || evt._direction == party._mazeDirection) &&
evt._line == params[0]) {
evt._opcode = (Opcode)params[1];
}
}
cmdNoAction(params);
}
/**
* Stores the current location and line for later resuming, and set up to execute
* a script at a given location
*/
void Scripts::cmdCallEvent(Common::Array<byte> ¶ms) {
_stack.push(StackEntry(_currentPos, _lineNum));
_currentPos = Common::Point(params[0], params[1]);
_lineNum = params[2] - 1;
cmdNoAction(params);
}
/**
* Return from executing a script to the script location that previously
* called the script
*/
void Scripts::cmdReturn(Common::Array<byte> ¶ms) {
StackEntry &se = _stack.top();
_currentPos = se;
_lineNum = se.line;
cmdNoAction(params);
}
void Scripts::cmdSetVar(Common::Array<byte> ¶ms) {
Party &party = *_vm->_party;
uint val;
_refreshIcons = true;
switch (params[0]) {
case 25:
case 35:
case 101:
case 106:
val = (params[2] << 8) | params[1];
break;
case 16:
case 34:
case 100:
val = (params[4] << 24) | (params[3] << 16) | (params[2] << 8) | params[3];
break;
default:
val = params[1];
break;
}
if (_charIndex != 0 && _charIndex != 8) {
party._activeParty[_charIndex - 1].setValue(params[0], val);
} else {
// Set value for entire party
for (int idx = 0; idx < (int)party._activeParty.size(); ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && _v2 != idx)) {
party._activeParty[idx].setValue(params[0], val);
}
}
}
cmdNoAction(params);
}
void Scripts::cmdCutsceneEndClouds(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdWhoWill(Common::Array<byte> ¶ms) {
_charIndex = WhoWill::show(_vm, params[0], params[1], true);
if (_charIndex == 0)
cmdExit(params);
else
cmdNoAction(params);
}
void Scripts::cmdRndDamage(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdMoveWallObj(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdAlterCellFlag(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdAlterHed(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdDisplayStat(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdSeatTextSml(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdPlayEventVoc(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdDisplayBottom(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdIfMapFlag(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdSelRndChar(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdGiveEnchanted(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdItemType(Common::Array<byte> ¶ms) { error("TODO"); }
/**
* Disable all the scripts at the party's current position
*/
void Scripts::cmdMakeNothingHere(Common::Array<byte> ¶ms) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
// Scan through the event list and mark the opcodes for all the lines of any scripts
// on the party's current cell as having no operation, effectively disabling them
for (uint idx = 0; idx < map._events.size(); ++idx) {
MazeEvent &evt = map._events[idx];
if (evt._position == party._mazePosition)
evt._opcode = OP_None;
}
cmdExit(params);
}
void Scripts::cmdCheckProtection(Common::Array<byte> ¶ms) {
if (copyProtectionCheck())
cmdNoAction(params);
else
cmdExit(params);
}
void Scripts::cmdChooseNumeric(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdDisplayBottomTwoLines(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::cmdDisplayLarge(Common::Array<byte> ¶ms) { error("TODO"); }
/**
* Exchange the positions of two objects in the maze
*/
void Scripts::cmdExchObj(Common::Array<byte> ¶ms) {
MazeObject &obj1 = _vm->_map->_mobData._objects[params[0]];
MazeObject &obj2 = _vm->_map->_mobData._objects[params[1]];
Common::Point pt = obj1._position;
obj1._position = obj2._position;
obj2._position = pt;
cmdNoAction(params);
}
void Scripts::cmdFallToMap(Common::Array<byte> ¶ms) {
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
party._fallMaze = params[0];
party._fallPosition = Common::Point(params[1], params[2]);
party._fallDamage = params[3];
intf.startFalling(true);
_lineNum = -1;
}
void Scripts::cmdDisplayMain(Common::Array<byte> ¶ms) {
error("TODO");
}
/**
* Jumps to a given line number if the surface at relative cell position 1 matches
* a specified surface.
* @remarks This opcode is apparently never actually used
*/
void Scripts::cmdGoto(Common::Array<byte> ¶ms) {
Map &map = *_vm->_map;
map.getCell(1);
if (params[0] == map._currentSurfaceId)
_lineNum = params[1] - 1;
cmdNoAction(params);
}
/**
* Pick a random value from the parameter list and jump to that line number
*/
void Scripts::cmdGotoRandom(Common::Array<byte> ¶ms) {
_lineNum = params[_vm->getRandomNumber(1, params[0])] - 1;
cmdNoAction(params);
}
void Scripts::cmdCutsceneEndDarkside(Common::Array<byte> ¶ms) {
Party &party = *_vm->_party;
_vm->_saves->_wonDarkSide = true;
party._questItems[53] = 1;
party._darkSideEnd = true;
party._mazeId = 29;
party._mazeDirection = DIR_NORTH;
party._mazePosition = Common::Point(25, 21);
doEndGame2();
}
void Scripts::cmdCutsceneEdWorld(Common::Array<byte> ¶ms) {
_vm->_saves->_wonWorld = true;
_vm->_party->_worldEnd = true;
doWorldEnd();
}
void Scripts::cmdFlipWorld(Common::Array<byte> ¶ms) {
_vm->_map->_loadDarkSide = params[0] != 0;
}
void Scripts::cmdPlayCD(Common::Array<byte> ¶ms) { error("TODO"); }
void Scripts::doEndGame() {
doEnding("ENDGAME", 0);
}
void Scripts::doEndGame2() {
Party &party = *_vm->_party;
int v2 = 0;
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
Character &player = party._activeParty[idx];
if (player.hasAward(77)) {
v2 = 2;
break;
}
else if (player.hasAward(76)) {
v2 = 1;
break;
}
}
doEnding("ENDGAME2", v2);
}
void Scripts::doWorldEnd() {
}
void Scripts::doEnding(const Common::String &endStr, int v2) {
_vm->_saves->saveChars();
warning("TODO: doEnding");
}
/**
* This monstrosity handles doing the various types of If checks on various data
*/
bool Scripts::ifProc(int action, uint32 mask, int mode, int charIndex) {
Party &party = *_vm->_party;
Character &ps = party._activeParty[charIndex];
uint v = 0;
switch (action) {
case 3:
// Player sex
v = (uint)ps._sex;
break;
case 4:
// Player race
v = (uint)ps._race;
break;
case 5:
// Player class
v = (uint)ps._class;
break;
case 8:
// Current health points
v = (uint)ps._currentHp;
break;
case 9:
// Current spell points
v = (uint)ps._currentSp;
break;
case 10:
// Get armor class
v = (uint)ps.getArmorClass(false);
break;
case 11:
// Level bonus (extra beyond base)
v = ps._level._temporary;
break;
case 12:
// Current age, including unnatural aging
v = ps.getAge(false);
break;
case 13:
assert(mask < 18);
if (ps._skills[mask])
v = mask;
break;
case 15:
// Award
assert(mask < 128);
if (ps.hasAward(mask))
v = mask;
break;
case 16:
// Experience
v = ps._experience;
break;
case 17:
// Party poison resistence
v = party._poisonResistence;
break;
case 18:
// Condition
assert(mask < 16);
if (!ps._conditions[mask] && !(mask & 0x10))
v = mask;
break;
case 19: {
// Can player cast a given spell
// Get the type of character
int category;
switch (ps._class) {
case CLASS_KNIGHT:
case CLASS_ARCHER:
category = 0;
break;
case CLASS_PALADIN:
case CLASS_CLERIC:
category = 1;
break;
case CLASS_BARBARIAN:
case CLASS_DRUID:
category = 2;
break;
default:
category = 0;
break;
}
// Check if the character class can cast the particular spell
for (int idx = 0; idx < 39; ++idx) {
if (SPELLS_ALLOWED[mode][idx] == mask) {
// Can cast it. Check if the player has it in their spellbook
if (ps._spells[idx])
v = mask;
break;
}
}
break;
}
case 20:
if (_vm->_files->_isDarkCc)
mask += 0x100;
assert(mask < 0x200);
v = party._gameFlags[mask] ? mask : 0xffffffff;
break;
case 21:
// Scans inventories for given item number
v = 0xFFFFFFFF;
if (mask < 82) {
for (int idx = 0; idx < 9; ++idx) {
if (mask == 35) {
if (ps._weapons[idx]._id == mask) {
v = mask;
break;
}
} else if (mask < 49) {
if (ps._armor[idx]._id == (mask - 35)) {
v = mask;
break;
}
} else if (mask < 60) {
if (ps._accessories[idx]._id == (mask - 49)) {
v = mask;
break;
}
} else {
if (ps._misc[idx]._id == (mask - 60)) {
v = mask;
break;
}
}
}
} else {
int baseFlag = 8 * (6 + mask);
for (int idx = 0; idx < 8; ++idx) {
if (party._gameFlags[baseFlag + idx]) {
v = mask;
break;
}
}
}
break;
case 25:
// Returns number of minutes elapsed in the day (0-1440)
v = party._minutes;
break;
case 34:
// Current party gold
v = party._gold;
break;
case 35:
// Current party gems
v = party._gems;
break;
case 37:
// Might bonus (extra beond base)
v = ps._might._temporary;
break;
case 38:
// Intellect bonus (extra beyond base)
v = ps._intellect._temporary;
break;
case 39:
// Personality bonus (extra beyond base)
v = ps._personality._temporary;
break;
case 40:
// Endurance bonus (extra beyond base)
v = ps._endurance._temporary;
break;
case 41:
// Speed bonus (extra beyond base)
v = ps._speed._temporary;
break;
case 42:
// Accuracy bonus (extra beyond base)
v = ps._accuracy._temporary;
break;
case 43:
// Luck bonus (extra beyond base)
v = ps._luck._temporary;
break;
case 44:
v = YesNo::show(_vm, mask);
v = (!v && !mask) ? 2 : mask;
break;
case 45:
// Might base (before bonus)
v = ps._might._permanent;
break;
case 46:
// Intellect base (before bonus)
v = ps._intellect._permanent;
break;
case 47:
// Personality base (before bonus)
v = ps._personality._permanent;
break;
case 48:
// Endurance base (before bonus)
v = ps._endurance._permanent;
break;
case 49:
// Speed base (before bonus)
v = ps._speed._permanent;
break;
case 50:
// Accuracy base (before bonus)
v = ps._accuracy._permanent;
break;
case 51:
// Luck base (before bonus)
v = ps._luck._permanent;
break;
case 52:
// Fire resistence (before bonus)
v = ps._fireResistence._permanent;
break;
case 53:
// Elecricity resistence (before bonus)
v = ps._electricityResistence._permanent;
break;
case 54:
// Cold resistence (before bonus)
v = ps._coldResistence._permanent;
break;
case 55:
// Poison resistence (before bonus)
v = ps._poisonResistence._permanent;
break;
case 56:
// Energy reistence (before bonus)
v = ps._energyResistence._permanent;
break;
case 57:
// Energy resistence (before bonus)
v = ps._magicResistence._permanent;
break;
case 58:
// Fire resistence (extra beyond base)
v = ps._fireResistence._temporary;
break;
case 59:
// Electricity resistence (extra beyond base)
v = ps._electricityResistence._temporary;
break;
case 60:
// Cold resistence (extra beyond base)
v = ps._coldResistence._temporary;
break;
case 61:
// Poison resistence (extra beyod base)
v = ps._poisonResistence._temporary;
break;
case 62:
// Energy resistence (extra beyond base)
v = ps._energyResistence._temporary;
break;
case 63:
// Magic resistence (extra beyond base)
v = ps._magicResistence._temporary;
break;
case 64:
// Level (before bonus)
v = ps._level._permanent;
break;
case 65:
// Total party food
v = party._food;
break;
case 69:
// Test for Levitate being active
v = party._levitateActive ? 1 : 0;
break;
case 70:
// Amount of light
v = party._lightCount;
break;
case 71:
// Party magical fire resistence
v = party._fireResistence;
break;
case 72:
// Party magical electricity resistence
v = party._electricityResistence;
break;
case 73:
// Party magical cold resistence
v = party._coldResistence;
break;
case 76:
// Day of the year (100 per year)
v = party._day;
break;
case 77:
// Armor class (extra beyond base)
v = ps._ACTemp;
break;
case 78:
// Test whether current Hp is equal to or exceeds the max HP
v = ps._currentHp >= ps.getMaxHP() ? 1 : 0;
break;
case 79:
// Test for Wizard Eye being active
v = party._wizardEyeActive ? 1 : 0;
break;
case 81:
// Test whether current Sp is equal to or exceeds the max SP
v = ps._currentSp >= ps.getMaxSP() ? 1 : 0;
break;
case 84:
// Current facing direction
v = (uint)party._mazeDirection;
break;
case 85:
// Current game year since start
v = party._year;
break;
case 86:
case 87:
case 88:
case 89:
case 90:
case 91:
case 92:
// Get a player stat
v = ps.getStat((Attribute)(action - 86), 0);
break;
case 93:
// Current day of the week (10 days per week)
v = party._day / 10;
break;
case 94:
// Test whether Walk on Water is currently active
v = party._walkOnWaterActive ? 1 : 0;
break;
case 99:
// Party skills check
v = party.checkSkill((Skill)mask) ? mask : 0xffffffff;
break;
case 102:
// Thievery skill
v = ps.getThievery();
break;
case 103:
// Get value of world flag
v = party._worldFlags[mask] ? mask : 0xffffffff;
break;
case 104:
// Get value of quest flag
v = party._quests[mask + (_vm->_files->_isDarkCc ? 30 : 0)] ?
mask : 0xffffffff;
break;
case 105:
// Test number of Megacredits in party. Only used by King's Engineer in Castle Burlock
v = party._questItems[26];
break;
case 107:
// Get value of character flag
error("Unused");
break;
default:
break;
}
switch (mode) {
case 0:
return mask >= v;
case 1:
return mask == v;
case 2:
return mask <= v;
default:
return false;
}
}
bool Scripts::copyProtectionCheck() {
// Currentl not implemented
return true;
}
} // End of namespace Xeen
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