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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SCRIPTS_H
#define XEEN_SCRIPTS_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/serializer.h"
#include "common/stack.h"
#include "common/str-array.h"
#include "xeen/files.h"
#include "xeen/party.h"
namespace Xeen {
enum Opcode {
OP_None = 0x00,
OP_Display0x01 = 0x01,
OP_DoorTextSml = 0x02,
OP_DoorTextLrg = 0x03,
OP_SignText = 0x04,
OP_NPC = 0x05,
OP_PlayFX = 0x06,
OP_TeleportAndExit = 0x07,
OP_If1 = 0x08,
OP_If2 = 0x09,
OP_If3 = 0x0A,
OP_MoveObj = 0x0B,
OP_TakeOrGive = 0x0C,
OP_NoAction = 0x0D,
OP_Remove = 0x0E,
OP_SetChar = 0x0F,
OP_Spawn = 0x10,
OP_DoTownEvent = 0x11,
OP_Exit = 0x12,
OP_AfterMap = 0x13,
OP_GiveExtended = 0x14,
OP_ConfirmWord = 0x15,
OP_Damage = 0x16,
OP_JumpRnd = 0x17,
OP_AfterEvent = 0x18,
OP_CallEvent = 0x19,
OP_Return = 0x1A,
OP_SetVar = 0x1B,
OP_TakeOrGive_2 = 0x1C,
OP_TakeOrGive_3 = 0x1D,
OP_CutsceneEndClouds = 0x1E,
OP_TeleportAndContinue = 0x1F,
OP_WhoWill = 0x20,
OP_RndDamage = 0x21,
OP_MoveWallObj = 0x22,
OP_AlterCellFlag= 0x23,
OP_AlterHed = 0x24,
OP_DisplayStat = 0x25,
OP_TakeOrGive_4 = 0x26,
OP_SeatTextSml = 0x27,
OP_PlayEventVoc = 0x28,
OP_DisplayBottom = 0x29,
OP_IfMapFlag = 0x2A,
OP_SelRndChar = 0x2B,
OP_GiveEnchanted= 0x2C,
OP_ItemType = 0x2D,
OP_MakeNothingHere = 0x2E,
OP_NoAction_2 = 0x2F,
OP_ChooseNumeric= 0x30,
OP_DisplayBottomTwoLines = 0x31,
OP_DisplayLarge = 0x32,
OP_ExchObj = 0x33,
OP_FallToMap = 0x34,
OP_DisplayMain = 0x35,
OP_Goto = 0x36,
OP_ConfirmWord_2= 0x37,
OP_GotoRandom = 0x38,
OP_CutsceneEndDarkside = 0x39,
OP_CutsceneEdWorld = 0x3A,
OP_FlipWorld = 0x3B,
OP_PlayCD = 0x3C
};
class XeenEngine;
class MazeEvent {
public:
Common::Point _position;
int _direction;
int _line;
Opcode _opcode;
Common::Array<byte> _parameters;
public:
MazeEvent();
void synchronize(Common::Serializer &s);
};
class MazeEvents : public Common::Array<MazeEvent> {
public:
Common::StringArray _text;
public:
void synchronize(XeenSerializer &s);
};
struct StackEntry : public Common::Point {
int line;
StackEntry(const Common::Point &pt, int l) : Common::Point(pt), line(l) {}
};
struct MirrorEntry {
Common::String _name;
int _mapId;
Common::Point _position;
int _direction;
MirrorEntry() : _mapId(0), _direction(DIR_ALL) {}
bool synchronize(Common::SeekableReadStream &s);
};
class Scripts {
private:
XeenEngine *_vm;
int _charFX[6];
int _itemType;
int _treasureItems;
int _treasureGold;
int _treasureGems;
int _lineNum;
int _charIndex;
int _mirrorId;
int _refreshIcons;
int _scriptResult;
bool _v2;
bool _scriptExecuted;
bool _var50;
MazeEvent *_event;
Common::Point _currentPos;
Common::Stack<StackEntry> _stack;
void doOpcode(MazeEvent &event);
void cmdDisplay1(Common::Array<byte> ¶ms);
void cmdDoorTextSml(Common::Array<byte> ¶ms);
void cmdDoorTextLrg(Common::Array<byte> ¶ms);
void cmdSignText(Common::Array<byte> ¶ms);
void cmdNPC(Common::Array<byte> ¶ms);
void cmdPlayFX(Common::Array<byte> ¶ms);
void cmdTeleport(Common::Array<byte> ¶ms);
void cmdIf(Common::Array<byte> ¶ms);
void cmdMoveObj(Common::Array<byte> ¶ms);
void cmdTakeOrGive(Common::Array<byte> ¶ms);
void cmdNoAction(Common::Array<byte> ¶ms);
void cmdRemove(Common::Array<byte> ¶ms);
void cmdSetChar(Common::Array<byte> ¶ms);
void cmdSpawn(Common::Array<byte> ¶ms);
void cmdDoTownEvent(Common::Array<byte> ¶ms);
void cmdExit(Common::Array<byte> ¶ms);
void cmdAlterMap(Common::Array<byte> ¶ms);
void cmdGiveExtended(Common::Array<byte> ¶ms);
void cmdConfirmWord(Common::Array<byte> ¶ms);
void cmdDamage(Common::Array<byte> ¶ms);
void cmdJumpRnd(Common::Array<byte> ¶ms);
void cmdAlterEvent(Common::Array<byte> ¶ms);
void cmdCallEvent(Common::Array<byte> ¶ms);
void cmdReturn(Common::Array<byte> ¶ms);
void cmdSetVar(Common::Array<byte> ¶ms);
void cmdCutsceneEndClouds(Common::Array<byte> ¶ms);
void cmdWhoWill(Common::Array<byte> ¶ms);
void cmdRndDamage(Common::Array<byte> ¶ms);
void cmdMoveWallObj(Common::Array<byte> ¶ms);
void cmdAlterCellFlag(Common::Array<byte> ¶ms);
void cmdAlterHed(Common::Array<byte> ¶ms);
void cmdDisplayStat(Common::Array<byte> ¶ms);
void cmdSeatTextSml(Common::Array<byte> ¶ms);
void cmdPlayEventVoc(Common::Array<byte> ¶ms);
void cmdDisplayBottom(Common::Array<byte> ¶ms);
void cmdIfMapFlag(Common::Array<byte> ¶ms);
void cmdSelRndChar(Common::Array<byte> ¶ms);
void cmdGiveEnchanted(Common::Array<byte> ¶ms);
void cmdItemType(Common::Array<byte> ¶ms);
void cmdMakeNothingHere(Common::Array<byte> ¶ms);
void cmdCheckProtection(Common::Array<byte> ¶ms);
void cmdChooseNumeric(Common::Array<byte> ¶ms);
void cmdDisplayBottomTwoLines(Common::Array<byte> ¶ms);
void cmdDisplayLarge(Common::Array<byte> ¶ms);
void cmdExchObj(Common::Array<byte> ¶ms);
void cmdFallToMap(Common::Array<byte> ¶ms);
void cmdDisplayMain(Common::Array<byte> ¶ms);
void cmdGoto(Common::Array<byte> ¶ms);
void cmdGotoRandom(Common::Array<byte> ¶ms);
void cmdCutsceneEndDarkside(Common::Array<byte> ¶ms);
void cmdCutsceneEdWorld(Common::Array<byte> ¶ms);
void cmdFlipWorld(Common::Array<byte> ¶ms);
void cmdPlayCD(Common::Array<byte> ¶ms);
int whoWill(int v1, int v2, int v3);
void doEndGame();
void doEndGame2();
void doWorldEnd();
void doEnding(const Common::String &endStr, int v2);
bool ifProc(int action, uint32 mask, int mode, int charIndex);
bool doTownEvent(int actionId);
bool copyProtectionCheck();
public:
int _animCounter;
bool _eventSkipped;
int _whoWill;
int _nEdamageType;
Common::Array<MirrorEntry> _mirror;
public:
Scripts(XeenEngine *vm);
bool checkEvents();
void giveTreasure();
void openGrate(int v1, int v2);
};
} // End of namespace Xeen
#endif /* XEEN_SCRIPTS_H */
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